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Wednesday, June 12, 2013 - 11:03

Some scraps are interessting. But what about the prototypes that they could use it? Have you done some prototypes that used these scraps?

Wednesday, June 12, 2013 - 10:58

Remembering a lot of Dragon Warrior on Game Boy, but a lot better! Nice job!

Wednesday, June 12, 2013 - 10:56

Quite a well work you have here!

Friday, June 7, 2013 - 07:04

Checkered Dirt? Sonic's Green Hill Zone! :3

Monday, April 29, 2013 - 13:51

I like the tileset, but scaled down, it gets a grid like effect and is very neat. Just take a look at the thumbnail! :3

For orthographic view, I sugger fixed offset, else it's not much a tiled map anymore. Think like legos. It's the same problem as isometric view IMO. It's not difficult to program, but will be a lot harder with the collisions, but it's again my opinion!

But yeah, you inspired me! :p

Monday, April 29, 2013 - 13:46

Auto-tiling should take some constraints, like smaller tilesets. i.e. tilesets wirthout digonals nor transitions. I tried to use some 2d side scorller tilesets to try this system, and I just goit only stranges errors...

But a template for doing some tilsets would be useful. Doing a standard would help programing. 

Monday, April 29, 2013 - 13:41

Damnit usr_share! With your WIzard tileset you made me craving for doing a platformer. Now it's a bomberman!

 

EDIT : aaand with my post you just got a gold grade! Congrats!:

Saturday, April 20, 2013 - 04:15

Nice effect. It sounds a little metallic! Nice thing!

Eh now, try doing a similar sound with "Back to future" triple bang! :p

Friday, April 19, 2013 - 12:48

I like this work, it looks like from directly taken from a Meat Boy-ish game!

Friday, April 19, 2013 - 12:43

I really like the platformer tiles: they are clear, low on colors, but rich of details, aznd well made! Great work!

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