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Saturday, November 20, 2010 - 10:29

Well I was just saying that you could instead of posting 80 audio files. post about 10-12 files of audio. Like the most recent audio you posted it could of been like body interactions sounds. because you have punch,kick,jump,stop,fly,interact,shoot, and throw. You could of all put those in one one preview by just lining up each sound next to the other one and compressing it into one file. And then either A. Put all files in a compress folder or B. upload each one individually in the same content upload.
Like I did here,
http://opengameart.org/content/miscmenu-sci-fi-sounds

Saturday, November 20, 2010 - 00:44

I like that eyeball is under musical instruments.

Friday, November 19, 2010 - 19:10

Its not even the fact they he did post double digits of some other projects stuff. Its also that he didnt spend the time categorizing some of it. instead he posted it individually. I still know a lot of people that actually wouldnt want to use sounds that are in a fully completed open source game. it takes the fun of searching and getting a sound for themselves. Plus, It kills us sounds guys.

Because for art maybe you want an alien with 40 eyes but every single open source art has 2 eyes so he has to make his own alien. With sounds guys its more specifically demanding unless its wanted. A sheep sound is a sheep sound I cant really do anything with it because a sheep sounds like a sheep. Unless I want to make like a evil sheep sound but that wont have a very high demand for it. If you encorage what he did you will have people downloading open source games and just draggin and dropping the sounds and art into this website. Then you might confuse someone and someone might even upload open source content for a weekly challenge and thats even worse.

Friday, November 19, 2010 - 18:45

I actually wanted to win this one more then the Halloween one. :P

Friday, November 19, 2010 - 18:44

http://opengameart.org/content/autumn-leaves-frosting-over

Since it got hidden by lamoots Yo frankie rampage I will post it here.

Thursday, November 18, 2010 - 16:22

That is very nice of you. I actually have a piece of paper of all these ideas I have incase the game follows those specific genres. to give it a more original taste.

Thursday, November 18, 2010 - 14:39

right on, I wish there was a wanky creativity in music these days. Most big games get orchestras to do their work and it gets very cliche.

Wednesday, November 17, 2010 - 12:59

I have never wanted to actually record just one bird since birds always move around. but they are not expensive or specialized enough. They are made to record what you want. you can buy ones that are $100.

http://www.mediacollege.com/audio/microphones/directional-characteristic...

Here is a photo of microphone directions. Shotgun mics are usually spercardiods/hypercardiods if you look in the picture. They capture this pretty decent small area in front of the mic. but since birds are always outside, doing things, and amongst trees and all this stuff that makes noise. If you get lucky a shotgun mic/cardiod is all I can consider to pick up just one specific sound.

http://www.thenihility.com/random/birds.mp3

I uploaded a song of a bird that was actually recorded outside. its just so focused you cant really hear around it.

Tuesday, November 16, 2010 - 19:16

I mean that's why they say You are only as good as your weakest link. You can have a 1200 dollar microphone but if you record in a horribly acoustic isolated room then you will sound like a horribly acoustic isolated room. But for outsides like you said recording birds it will also have to do a lot of microphone used and the characteristics of it. If you want to record a specific bird you don't want to use a omnidirectional microphone and pick up everything around it. When you want to record  a specific sound your best bet would be too use a cardioid microphone. whether its dynamic or condenser depending on what frequency response you want. So it will only capture in higher decibels what you are pointing at while the background noise is lowered completely. Then you can use an expander in that situation to decrease it even further.

Tuesday, November 16, 2010 - 13:34

ahhh Very nostalgic

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