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Monday, July 16, 2012 - 09:10

I'm not that expert about licensing and probably someone else here on the site can tell you more, but here's my opinion about your problem...

The license used is CC-BY 3.0, which is Creative Commons with Attribution; that is, you have to credit the author whenever you use his/her work. Therefore, the author must give you some information about how he/she has to be credited (at least the name). I can't see the hidden clauses  you're talking about...

Monday, July 16, 2012 - 04:14

@dethe: I made one using pennomi's work; here it is, if you want (the first one has 48x48 box, the second one 64x64):

Sunday, July 15, 2012 - 14:44

Last updates:

  • translations support: now text data inside game (content names and descriptions as well as button texts) can be translated into any language; what's more, language script objects can be placed in the same file as the object they refer to - that is, an add-on file can include its own translations
  • quests: press key O to open quest box; the game supports at the moment one quest at once (few time = few features - I might add multiple quest support in future). The quest has no actual link to what the player has to do to go on with the story (I mean it's not procedurally generated), but is just a string set via script files
  • improved the script variable system: variables used in script files were all generated any time a script was executed; changed this and made so that variables are generated only if the script contains them

The binaries for Windows haven't been uploaded yet, and I'm still working on the linux build

Saturday, July 14, 2012 - 06:50

Just a little request: would you please make some icons for those? I mean... something to represent them in the quick actions/inventory boxes

Friday, July 13, 2012 - 18:38

Love these! Especially the fire lion... Thanks!

Friday, July 13, 2012 - 17:46

Need to make a request to you artists round here: would someone make some more projectiles? I mean, inside the submissions I actually found just wulax's arrow... It would be fine to have even just some kind of fireball (I could recolor it pretty easily), since the one we're using now is just a horrible placeholder made by me.

Friday, July 13, 2012 - 17:42

Today made a little main menu... I know it's very minimal and basic, but for the moment should be fine... of course, I'm going to add the game title/logo on top...Main menu

Thursday, July 12, 2012 - 13:09

Today's update:

  • spell support - actually they're just weapons with another name, but I've added an effect applied on spell/weapon owner when striking and a spell 'equip' slot
  • experience, levelling - added XP and levels; on each level, player can choose to increase maximum hitpoints or mana points by 5, and than he/she can choose one of the stats to increase by 1; required experience to advance is calculated this way: level * level * 10, making higher levels more and more difficult to reach... I might change this in future
  • querying - script files now support unit queries: that is, you create a query via the query instruction, selecting all units that match an expression, and then you can get use that query in following scripts (for example, to check if all units of given query are dead); I'm not really satisfied about this, but at the moment is all I've managed to do

As usual, uploaded Windows binaries to SourceForge: https://sourceforge.net/projects/talesofgydia/; the current very small demo allows you to try spells (the fireball image is a dummy) and both ranged and melee weapons, as long as level up system.

And good news for Linux users! I have almost finished preparing the Linux build, so I should be able to make it available during next week.

First level up panel

Monday, July 9, 2012 - 13:54

Today's news:

(note: screenshots are low-quality due to jpg format, real game looks better)

New windows build is already available on Sourceforge: https://sourceforge.net/projects/talesofgydia/

Next step are flying enemies/projectiles (that should be pretty easy by the way) and XP/Levelling system...

Monday, July 9, 2012 - 13:33

This stuff is great! We're using it in our game Tales of Gydia: http://opengameart.org/forumtopic/lpc-entry-tales-of-gydia-progress-thread

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