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Saturday, July 7, 2012 - 16:02

...And sorry for the Linux build not available yet, but I'm still pretty busy on code and I'm still learning how to do that... :)

Saturday, July 7, 2012 - 16:02

Quick (and sadly few) updates for today:

  • added dialog support
  • projectiles up and running

Now working on inventory system...

Thursday, July 5, 2012 - 11:11

Thanks for suggestion farrer! I will do it asap...

Tuesday, July 3, 2012 - 06:21

Really good!

I would really like to see the unfinished chars animated, too...

Saturday, June 23, 2012 - 11:39

... and maybe send me a link to your project, I woud really appreciate it :)

Friday, June 22, 2012 - 06:38

Just credit Buch and link back to my OGA profile

Wednesday, June 20, 2012 - 15:55

@daneeklu: WONDERFUL!!! would you make the four-directions frames for each spell (of course the turtle shell shouldn't need it...)

Wednesday, June 20, 2012 - 11:58

@surt: why did you gave up your zombie? it looks very good! (and would fit perfectly in my game :))

would someone expand a bit more outside tilesets? i mean: some street tileset, some grass variations...

@daanelku: would you please make a version of your sandy tileset without water, so that it could be used also as a desert or something like that?

 

Wednesday, June 20, 2012 - 06:53

I'm trying to make a turn-based rpg or something like that...

I'm collecting pieces of old, unfinished game projects and already writing new stuff, so here's the repository: https://github.com/buch415/Tales-of-Gydia; future updates will be placed in the same repository

Tuesday, June 12, 2012 - 07:26

I confirm what cemkalyoncu said...

I'm very pleased of seeing my work used in some projects - I would really like to see it when it's done!

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