@ulf: thanks for your suggestions... Actually I do work in many separate layers - as you said I keep outlines, colors and on different layers for each component as for the bars. However my sucking connection doesn't somehow allow me to upload stuff bigger than 200-250kb... that's why I had to unite layers as much as I could, since more layers cause the file to be bigger
As for the error with the health bar, I'm going to correct it right now... Thank you again for your help!
I generally play as a berserk-like warrior, training in heavy fighting skills such as axe or hammer skill when possible, and in stats I improve strenght, resistance and any physical stat.
Regarding species, I love dwarves (I mean the Tolkien or BfW-like dwarves, not the seven dwarves) and when possible I choose them for my character.
About character behaviour in storyline, I follow some kind of honour sense about any choice I have. For example, I never refuse a duel with someone who insulted me.
I included the features that needed the variable unitStatus (the last one in the non-working version) lately, so I simply declared the variable at the bottom of the list.
I found out that not only unitStatus cause the crash, but also any other variable (e.g. bool a)...
@ulf: thanks for your suggestions... Actually I do work in many separate layers - as you said I keep outlines, colors and on different layers for each component as for the bars. However my sucking connection doesn't somehow allow me to upload stuff bigger than 200-250kb... that's why I had to unite layers as much as I could, since more layers cause the file to be bigger
As for the error with the health bar, I'm going to correct it right now... Thank you again for your help!
I like this! Well done
Very nice stuff! Good work!
I generally play as a berserk-like warrior, training in heavy fighting skills such as axe or hammer skill when possible, and in stats I improve strenght, resistance and any physical stat.
Regarding species, I love dwarves (I mean the Tolkien or BfW-like dwarves, not the seven dwarves) and when possible I choose them for my character.
About character behaviour in storyline, I follow some kind of honour sense about any choice I have. For example, I never refuse a duel with someone who insulted me.
Could you tell me which are the frames for each animation? Sorry but I couldn't understand it...
Where's written the number of favs? I liked that feature...
Problem solved! You were right, the variable curAnim wasn't esplicitly set...
Thank you for your help :)
Splitting the two variables didn't solve the error... and yes, the only difference is the position of unitStatus
Here's the code: http://pastebin.com/AVewdThx
I included the features that needed the variable unitStatus (the last one in the non-working version) lately, so I simply declared the variable at the bottom of the list.
I found out that not only unitStatus cause the crash, but also any other variable (e.g. bool a)...
It would be much better than the current one, especially the possibility of choosing license, author and art type on the left column
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