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Hi,
Monday, August 20, 2012 - 10:36

Hi,

Thanks for the point about GPL/CCby image files, I was myself unclear with it, and I'll react accordingly.

Thursday, August 16, 2012 - 06:56

Hi Zabin,

I'm glad you've kept working on it :)

Don't worry too much about the horizontal shifting, since it will be unnoticeable in game if the tileability is correct, anyway.

I'm looking forward the next version of it. ;)

Best regards,

Wednesday, August 15, 2012 - 08:53

Hi Zabin,

I've tried both tilesets for some times now and here is my opinion on the modifications you made:

Note that this is my humble opinion as I'm no expert in this area.

 

There are positive and negative sides about the modification, I'll start by the negative points:

- The modified tileset has got vertical artifacts everywhere that you might have noticed and maybe it's part of your technique. In any case, you'll notice them right away when comparing both.

- I don't know if it was intended, but it seems like you lowered the number of color used, maybe to achieve that 'sharper' effect you're seeking. The point is that when looking at it as a whole (and in game btw), the little stones shape, and the hill borders are too undefined.

- You still have a horizontal offset shift to the right on certain tiles.

Now, the positive ones:

+ I like the work done on the grey stones grounds, they are mouch more precise while not being messy.

+ Also the herb place on hill borders looks better that way, more lively and less blurry.

+ I don't know whether you worked on the tileability, but it feels a bit better now.

 

Anyway, keep it up :)

Best regards,

Tuesday, August 14, 2012 - 10:12

Hi again,

Don't worry, you'll see no pressure done from me. ;) (or I hope so.)

I'll try to comment the work done in a constructive way once I've got the time to test it.

Best regards,

Tuesday, August 14, 2012 - 03:03

Hi Zabin,

Ah thanks for telling, I was just wondering about it. ;)

I've made a quick try on the new version, and I'll make sure to compare images of the game with both tilesets more thoroughly later on.

If you're in variations and upgrades, may I suggest to slightly decrease the outline or the trees and the stones? IMHO, those are too eye catchy for simple setting pieces.

If you can't, don't worry, I'll do it myself. ;)

Monday, August 13, 2012 - 16:30

Hi Zabin,

I'm very glad you took the time to ask and find the what and what-not about those pieces of art. :)

I'll definitely take the time to compare the current and new tilesets with the addition you made once we sort out the content license of it all.

I hope Len and Saphy will agree to make the licensing of the herb fit the current tileset since I totally agree with you, it would fit perfectly. :)

Looking forward the final outcome of it.

Best regards,

Monday, August 13, 2012 - 04:28

Hi Zabin,

According to the fire spot, the removal of the red dots on the hills centers, and the addition of the variation of stone ground, the original image is coming from ValyriaTear:

Added in May, the 24th:

https://github.com/Bertram25/ValyriaTear/commit/0215e4af1634f73d6fe209e7...

Unless otherwise told, the additions are property of Jetrel (Richard Kettering) and GPLv2 due to the former licensing done in Allacrost. I'd be completely glad if he agree to license his work to CCbySA3.0 or CCby3.0 for instance, and btw. ;)

As for the rest, the cave entrance, the barrel, the sign, the box, and the new stone, I can't tell, but hope they are openly licensed. :)

 

Hi,
Tuesday, August 7, 2012 - 02:46

Hi,

Exactly what I was looking for :D

Thursday, August 2, 2012 - 10:06

Hi seve,

The game background and idea is very interesting!

I managed to move and attack, but how do you (and what key is for) equip buy objects or talk to villagers, for instance?

 

Best regards,

 

Hi,
Thursday, August 2, 2012 - 02:50

Hi,

Congrats to everyone in the team :)

If there is room for me, I might drop by tonight and become a total rebel. ;)

Best regards,

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