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Wednesday, April 30, 2014 - 16:29

Hi Seraphina,

great you are interested in using our work. The models are made with blender in 3D and rendered afterwards. As attribution something like 'The Unknwown Horizons Team' together with the URL http://www.unknown-horizons.org/ would be awesome.

stubb

Saturday, April 2, 2011 - 07:05

Well done :)

Tuesday, March 15, 2011 - 14:58

Found a nice texture for the sheep wool http://opengameart.org/content/woodland-animals-texture-pack .

This task is still open ;)

 

stubb

Monday, February 28, 2011 - 16:23

"exactly like the one from freesounds but under a different license?"

Yes, thats it.

For the second sound, we need only a replacement for the "water" sound.

 

stubb

Monday, February 28, 2011 - 15:08

@p0ss

yes there's no problem if the gibberish is in another language. This one we use already is in italian.

 

stubb

Monday, February 28, 2011 - 09:23

Tried that already and get a positive response from one guy, but not from the tis one i posted here. :)

stubb

Saturday, January 22, 2011 - 06:39

Great work !

Thursday, January 20, 2011 - 12:53

Thanks :)

Thursday, January 20, 2011 - 12:28

Thanks for the work guys !

http://opengameart.org/content/trout-school-animation

We will implement it as soon as possible :)

stubb

Sunday, October 3, 2010 - 13:46

Thanks for your questions:

  • it should be have the same size like this http://github.com/unknown-horizons/unknown-horizons/blob/development/con... , low poly should be good enough
  • like u want, not necessary to use a specific blender version and other programs would be also okay, but if u use a non free software, u are should be able to license your work. Btw. we are using only png files ingame
  • The fish should be visible all the time
  • Example: not really a good example http://www.angelfire.com/home/lake/images/1jumpdolphins.gif but i hope its clearer now, some fish (a swarm) are jumping uot of the tile (see first question). the should be partly visible all the time, so the user can recognize (all the time) that there are living fishes

Thanks

stubb