great you are interested in using our work. The models are made with blender in 3D and rendered afterwards. As attribution something like 'The Unknwown Horizons Team' together with the URL http://www.unknown-horizons.org/ would be awesome.
like u want, not necessary to use a specific blender version and other programs would be also okay, but if u use a non free software, u are should be able to license your work. Btw. we are using only png files ingame
The fish should be visible all the time
Example: not really a good example http://www.angelfire.com/home/lake/images/1jumpdolphins.gif but i hope its clearer now, some fish (a swarm) are jumping uot of the tile (see first question). the should be partly visible all the time, so the user can recognize (all the time) that there are living fishes
Hi Seraphina,
great you are interested in using our work. The models are made with blender in 3D and rendered afterwards. As attribution something like 'The Unknwown Horizons Team' together with the URL http://www.unknown-horizons.org/ would be awesome.
stubb
Well done :)
Found a nice texture for the sheep wool http://opengameart.org/content/woodland-animals-texture-pack .
This task is still open ;)
stubb
"exactly like the one from freesounds but under a different license?"
Yes, thats it.
For the second sound, we need only a replacement for the "water" sound.
stubb
@p0ss
yes there's no problem if the gibberish is in another language. This one we use already is in italian.
stubb
Tried that already and get a positive response from one guy, but not from the tis one i posted here. :)
stubb
Great work !
Thanks :)
Thanks for the work guys !
http://opengameart.org/content/trout-school-animation
We will implement it as soon as possible :)
stubb
Thanks for your questions:
Thanks
stubb