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Wednesday, April 30, 2014 - 16:29

Hi Seraphina,

great you are interested in using our work. The models are made with blender in 3D and rendered afterwards. As attribution something like 'The Unknwown Horizons Team' together with the URL would be awesome.


Saturday, April 2, 2011 - 07:05

Well done :)

Tuesday, March 15, 2011 - 14:58

Found a nice texture for the sheep wool .

This task is still open ;)



Monday, February 28, 2011 - 16:23

"exactly like the one from freesounds but under a different license?"

Yes, thats it.

For the second sound, we need only a replacement for the "water" sound.



Monday, February 28, 2011 - 15:08


yes there's no problem if the gibberish is in another language. This one we use already is in italian.



Monday, February 28, 2011 - 09:23

Tried that already and get a positive response from one guy, but not from the tis one i posted here. :)


Saturday, January 22, 2011 - 06:39

Great work !

Thursday, January 20, 2011 - 12:53

Thanks :)

Thursday, January 20, 2011 - 12:28

Thanks for the work guys !

We will implement it as soon as possible :)


Sunday, October 3, 2010 - 13:46

Thanks for your questions:

  • it should be have the same size like this , low poly should be good enough
  • like u want, not necessary to use a specific blender version and other programs would be also okay, but if u use a non free software, u are should be able to license your work. Btw. we are using only png files ingame
  • The fish should be visible all the time
  • Example: not really a good example but i hope its clearer now, some fish (a swarm) are jumping uot of the tile (see first question). the should be partly visible all the time, so the user can recognize (all the time) that there are living fishes