I made a second shmup which shares most code with shmup-av, but with this one the player can shoot with two colors (red or green). The enemies are also red or green, so you need to shoot in red to kill the red enemies and shoot in green to kill the green enemies. This principle is inspired by the game Ikaruga.
On this page there is a executable binary for Windows:
We can indeed consider the set complete if we consider extracting the tiles from the example image.
Inside the directory 128x128/ the files "tile_*.png" don't contain all the tiles needed to recreate the examples, in particular there is not all the side transitions between land and water: only 3 tiles: tile_002.png, tile_006.png and tile_010.png.
English is not my born language, but what I understand from the license is that the content is for "Personal Use Only". The archive contains a license file ("Policy.txt") that is not the CC-BY 3.0 advertised on the content page.
But I see that you disabled the download link, so we will see soon what they will do for this.
There was a trial against the company that created Mobile Legends because it is very similar to League of Legends:
https://www.millenium.org/news/305519.html (in French)
https://en.wikipedia.org/wiki/Mobile_Legends:_Bang_Bang#Copyright_contro... (in English)
They had to pay US$2.90 million in damages
Hi,
I made a second shmup which shares most code with shmup-av, but with this one the player can shoot with two colors (red or green). The enemies are also red or green, so you need to shoot in red to kill the red enemies and shoot in green to kill the green enemies.
This principle is inspired by the game Ikaruga.
On this page there is a executable binary for Windows:
http://www.linux-nantes.org/~fmonnier/OCaml/shmups/shmup_tc.html
I tried to put an archive with both executable binaries for Windows and Linux, and with both shmup-av and shmup-tc on itch:
https://blueprawn.itch.io/minishmups
but I put it one month ago and there was no downloads.
Also I followed your suggestion, MedicineStorm, to change trajectory of the ennemies mid-assault.
Any suggestions to enhance it are wellcome :)
For those reading this thread: the issue has been resolved :)
Thanks
Hi,
We can indeed consider the set complete if we consider extracting the tiles from the example image.
Inside the directory 128x128/ the files "tile_*.png" don't contain all the tiles needed to recreate the examples, in particular there is not all the side transitions between land and water: only 3 tiles: tile_002.png, tile_006.png and tile_010.png.
English is not my born language, but what I understand from the license is that the content is for "Personal Use Only". The archive contains a license file ("Policy.txt") that is not the CC-BY 3.0 advertised on the content page.
But I see that you disabled the download link, so we will see soon what they will do for this.
Thanks for taking care of the issue :)
Sorry, The link doesn't seem to work.