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Sunday, June 24, 2012 - 17:05

makrohn: I've created a new LPC ideas thread. Post there if you'd like to discuss plans for the LPC!

Saturday, June 23, 2012 - 17:44

Glad you're cooking up something for that map!

I'm doing a game for the LPC with the Flare engine. (Coding starts in ~1 week.) Any chance you'd be interested in contributing over the next month?

Edit: Oh, and if you haven't already, check out the newest GitHub source - the new settings menu makes mod handling much easier!

Wednesday, June 20, 2012 - 19:10

Also know that if you lurk on the lpc irc channel, often people will showcase their work there. You'll have to be patient, but it's worth the sneak peeks!

http://webchat.freenode.net/?channels=liberatedpixelcup

Wednesday, June 20, 2012 - 13:21

Very thorough analysis of the current state of the game. I'd say I agree with basically every issue you brought up.

Luckily, a vast majority of the items you mentioned are pretty minor tweaks. I think good feedback like you gave will go a long way in letting us polish off the engine to make it much nicer overall.

Wednesday, June 20, 2012 - 13:13

I've been mostly making character clothing - currently I have a dress inspired by Irish dancing dresses and an in-progress set of business-style clothes (ie. collared shirt, tie/bowtie, vest).

I also have been working on character facial expressions with laetissima.

Tuesday, June 19, 2012 - 12:36

gr3yh47: I'm not so sure about that. Notice the difference between the deer above and the horse. The horse is seen from the direct side, but the deer is seen from slightly above.

Sunday, June 17, 2012 - 16:39

Anon,

There is now Cave 2 (yet). Basically Cave 1 and Lost Mines 1 are just demos of what caves could be like. They're also decent areas to grind in preparation for the Cave of Living Bones, which is in a completely different location further into the Ydrakka Pass than the Averguard Keep.

There's nothing after the Cave of Living Bones, though. At that point, you've basically beaten the current Flare tech demo.

Thursday, June 14, 2012 - 17:29

Anon, that's a pretty fun tech demo you've got there! I really like the pseudo-3d effects.

Monday, June 11, 2012 - 09:35

@Sharm, agreed on that. Even if the weapons are done in 64x64, though, it really should be trivial to convert them to 128x128 using ImageMagick.

Monday, June 11, 2012 - 09:33

Here's a preview of a button-up shirt/tie/vest combo. Everything is on different layers so you can use just what you want/need.

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