I can't really call myself an artist type but for what my opinion is worth, you've hit the nail on the head here. It's looking quite nice.
I'd be interested in seeing some of the above images in the latest palette, particularly Sharm's jewels, as those used the combination of colors to good effect.
This model is awesome! Can't seem to get it to work in my Blender (2.75) though. I can see her head, but not the body or legs. In addition, looks like the animations are twisted significantly, maybe by 90 degrees?
Probably just a version conflict or something. Any ideas?
We're a friendly and responsible community here. Even if something is technically "legal" to post on OpenGameArt, we will (and SHOULD) remove it if it will stir up controversy. And scraping art from screenshots of existing commercial games is dubious, at best!
OpenGameArt is NOT a place where we hoard game art at any cost. We want to make a trusted repository of art where game developers can be safe knowing they won't get accused of stealing other people's work. Basically, there should be no danger in having a consumer say "Hey, these guys ripped off BroForce!"
Standard disclaimer: I am not a lawyer. You should always talk to a real lawyer.
Note that data files aren't required to be covered by the GPL. Since the engine is separate from the data (game) that's actually fine. If you make changes to the engine you must publish the code changes under the GPL.
Your art and config files will be covered by copyright, which means you can legally protect your game from being redistributed. (Though as with most legal things, this is generally more expensive than it's worth.)
To summarize, the engine must be free, but the content can be proprietary. I'd say go for it!
I stumbled across this accidentally, and while it's quite simple, I think it would make for a good item drop or something for an LPC-based game. Added to the master LPC collection.
When there's more than one license listed, you can pick your favorite one. Generally, you'll want the CC-BY-SA license over GPL since it's more compatible with other art.
It's nice when artists dual license like this though, because it potentially increases compatibility with other assets.
I can't really call myself an artist type but for what my opinion is worth, you've hit the nail on the head here. It's looking quite nice.
I'd be interested in seeing some of the above images in the latest palette, particularly Sharm's jewels, as those used the combination of colors to good effect.
That was it! Thanks a million for a brillant model.
This model is awesome! Can't seem to get it to work in my Blender (2.75) though. I can see her head, but not the body or legs. In addition, looks like the animations are twisted significantly, maybe by 90 degrees?
Probably just a version conflict or something. Any ideas?
I agree with Clint.
We're a friendly and responsible community here. Even if something is technically "legal" to post on OpenGameArt, we will (and SHOULD) remove it if it will stir up controversy. And scraping art from screenshots of existing commercial games is dubious, at best!
OpenGameArt is NOT a place where we hoard game art at any cost. We want to make a trusted repository of art where game developers can be safe knowing they won't get accused of stealing other people's work. Basically, there should be no danger in having a consumer say "Hey, these guys ripped off BroForce!"
Standard disclaimer: I am not a lawyer. You should always talk to a real lawyer.
Note that data files aren't required to be covered by the GPL. Since the engine is separate from the data (game) that's actually fine. If you make changes to the engine you must publish the code changes under the GPL.
Your art and config files will be covered by copyright, which means you can legally protect your game from being redistributed. (Though as with most legal things, this is generally more expensive than it's worth.)
To summarize, the engine must be free, but the content can be proprietary. I'd say go for it!
I stumbled across this accidentally, and while it's quite simple, I think it would make for a good item drop or something for an LPC-based game. Added to the master LPC collection.
This looks fabulous; thanks for sharing!
When there's more than one license listed, you can pick your favorite one. Generally, you'll want the CC-BY-SA license over GPL since it's more compatible with other art.
It's nice when artists dual license like this though, because it potentially increases compatibility with other assets.
Nice looking tileset! GIF is fine; it's lossless, so it's easy to convert to PNG if need be.
As long as no one here saves their sprites as JPG, I'm happy. :)
Wow! I might very well use this in a game project soon.
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