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Saturday, July 5, 2014 - 17:19

Excellent! I'm happy to report that this latest .psd works perfectly in GIMP. I may be using this GUI quite soon.

Saturday, July 5, 2014 - 10:59

Wow these look great! Thanks for sharing them as cc0!

Tuesday, July 1, 2014 - 15:59

gametechish, When multiple licenses are listed the art is available under *any* of the specified licenses. Pick your favorite!

Tuesday, July 1, 2014 - 14:03

Welcome to the community! The art on your site looks pretty awesome. (Though I couldn't check out the games section - I got a "403 Forbidden").

Tuesday, July 1, 2014 - 09:57

Probably should recategorize this as 2D instead of Texture

Edit... though it's hard to tell, since some of this image IS a texture and some of it isn't.

Monday, June 30, 2014 - 10:49

This didn't make the cut? But it's so awesome!

For the record, GIMP 2.8 seems to open this quite nicely. It looks like the layers were preserved (so disabling the background and text is easy), but I didn't see any layers on the UI itself, so anyone using this will have to cut up the pieces manually.

Friday, June 27, 2014 - 17:50

I've discovered I actually can manually reorder the entries. It's very similar to the way you can order previews on the art submissions.

I suppose I could theoretically order the submissions manually, but there are currently 134 entries and keeping on top of that would be crazy.

Wednesday, June 25, 2014 - 19:23

In the status bar up at the top, you'll see some info:

Verts: 492 | Faces: 430 | Tris: 972

These basically represent how "heavy" your object is once it's been imported into a game. The more faces you have, the more taxing it will be on the graphics card. Obviously though, more faces can create more detail. It's a tough balance, but you seem to be doing great on your poly count.

Wednesday, June 25, 2014 - 10:06

I'd like to see renders, but it's also somewhat nice to see the polycount in the screenshot. If you do render them out, make sure to include the poly/tri counts in your submission description!

Tuesday, June 24, 2014 - 16:55

Yup, pick your favorite license! In the case that someone releases CC0 + any other license, I usually ask the person if that's what they intended to do (it usually isn't).

Typically the least-restrictive license trumps the rest. This only applies as far as you have *compatible* licenses though. I don't believe CC-BY is GPL compatible and vice-versa. For this reason, I think it's probably smart to release with a CC/OGA license *and* a GPL license for maximum art compatibility. (Like the LPC assets are dual-licensed.)

In your two examples, a CC-BY and OGA-BY combo would boil down to an OGA-BY license and a CC0 + GPL combo would be CC0.

CC0 licenses are compatible with everything because those works can be relicensed at will.