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Wednesday, May 28, 2014 - 10:02

These look fabulous! Good work!

Tuesday, May 13, 2014 - 15:23

Edit: double post

Tuesday, May 13, 2014 - 15:22

You'll really want to save these as PNG instead of JPG or you'll end up with pixelated artifacts.

Monday, May 12, 2014 - 19:40

You know, looking at that picture again, I'm second guessing myself about whether or not it's too red. I think you're right - it looks fine.

I'd be interested in seeing another example with some of the other colors; like Sharm said, purple is often neglected. Maybe another look at the purples, blues and yellows would be nice.

Monday, May 12, 2014 - 18:52

I like it, though I think the red is TOO intense, even for an intentionally bright palette.

Monday, May 12, 2014 - 18:15

I like that brown quite a bit better. The shadows under the trees are what's standing out most right now; they are too red, IMHO.

Saturday, May 10, 2014 - 09:31

Wow, I love it! My only suggestion would be to slightly darken the lighter green color. It seems to have a slightly too large of step compared to the main green color.

Thursday, May 8, 2014 - 19:23

I like the idea of this palette. Maybe to test it you could take a small scene from an existing game and recolor it with just these colors? Seems like a useful exercise for validating that it's useful in practice.

Saturday, April 26, 2014 - 09:23

As a non-artist (wannabe artist?) it was immensely helpful for me to have the LPC palette during that contest. I felt like I was able to produce harmonious art even though my theory is somewhat weak.

I personally would love to have a library of palettes to browse through for inspiration. (That chrono trigger one is beautiful BTW.)

Wednesday, April 23, 2014 - 12:37

DivFord, a system like that is exactly what I actually want to do; thanks a million for that link! And you're absolutely right about the fact that just because *this* base is a solid color doesn't mean there *won't* be a need for it later.

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