This is a great idea. I hope to see more 3d-ification of classic game elements.
Edit: I should put in my 2 cents so I end up with more stuff like this I'd use. Personally, I would prefer it if the models had double the poly count of what you're doing here. It'd probably give them much better form in the end.
I don't know if this will work because of the RTL issue, but you can fix the squares by specifying a specific font like some of the translated languages do. (eg. I think Japanese uses Unifont?)
Okay. After my first initial really rough and stupid attempt, I'm starting to see that the whole story seems disjointed.
Here's a thought: What if each event had a list of things it could randomly branch into? The parent event would inject some of its parameters into the child event, which would take those and make the plot twist in an unexpected way. Here's the idea (with italics for random logic):
The hero finds a magic Bookmark of Wonder in a dungeon crawl. The algorithm selects "{artifact} stolen by {villain}" as an event. The Great Dragon steals the Bookmark of Wonder! Trigger quest "recover stolen {artifact}". The hero embarks on a quest to recover the stolen Bookmark. Trigger subquest "Consult oracle to find {villain}". The hero must consult a mystic sage to track the Great Dragon. And so on.
Do you think something like this would work? We can use the quest seeds from above with a method like this, mingling them with events that actually tell the story.
Well, let's ignore beats for now and just focus on quests. I'll put something together and see what I can come up with. Any ideas for standard things people do in video games? Here's a list off the top of my head:
This is a great idea. I hope to see more 3d-ification of classic game elements.
Edit: I should put in my 2 cents so I end up with more stuff like this I'd use. Personally, I would prefer it if the models had double the poly count of what you're doing here. It'd probably give them much better form in the end.
I like the animation!
Well at least that last step doesn't sound too hard.
Good luck trying to get this all to work! I hope this is a lesson to everyone out there that proprietary formats don't do anyone any good.
That's a pretty fun little game there, twoeyedcyclops! Nice use of the art.
This is amazing! It brings me back to my childhood when I was obsessed with dinosaurs. :)
I'd love to see this in something like flare!
I don't know if this will work because of the RTL issue, but you can fix the squares by specifying a specific font like some of the translated languages do. (eg. I think Japanese uses Unifont?)
Okay. After my first initial really rough and stupid attempt, I'm starting to see that the whole story seems disjointed.
Here's a thought: What if each event had a list of things it could randomly branch into? The parent event would inject some of its parameters into the child event, which would take those and make the plot twist in an unexpected way. Here's the idea (with italics for random logic):
The hero finds a magic Bookmark of Wonder in a dungeon crawl. The algorithm selects "{artifact} stolen by {villain}" as an event. The Great Dragon steals the Bookmark of Wonder! Trigger quest "recover stolen {artifact}". The hero embarks on a quest to recover the stolen Bookmark. Trigger subquest "Consult oracle to find {villain}". The hero must consult a mystic sage to track the Great Dragon. And so on.
Do you think something like this would work? We can use the quest seeds from above with a method like this, mingling them with events that actually tell the story.
@Nimja:
I really like the idea of `beat {rival} in {competition}`. That could be a variety of things: a duel, a wrestling match, a race, a haiku battle, etc.
I'm putting together a quick python script to randomize this stuff. I'm sure it'll turn out rough but I'm interested in seeing what pops out.
Well, let's ignore beats for now and just focus on quests. I'll put something together and see what I can come up with. Any ideas for standard things people do in video games? Here's a list off the top of my head:
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