-It`s OK it`s no shame if you are using coppercube 6, just track in manual how to exploit collision event, remember ..collision event. Baz out ..I`m mean Commander, hehe, ..
-We are not baba Vanga, so first step is what engine you are using, right. In normal circumstances every engine has it`s own command(or integrated icon) for jump to next room or specific room, for example wide popular gamemaker command is :
room_goto(numb);
..where "numb" is name of that room, so just open your engine manual help window and type "room" without quota and press enter on keyboard.
-Not bad for 6 MB if it`s true. I mean it`s hard to believe in free staff today, without at least 3 Sandboxie active rooms at toolbar, if you know what I mean, hehe.
-Probable leads to beautiful experimental prototype game creation, prototype is actually more important then finished result because of chance to try things you would not use in normal circumstances. OK, I`m just right now experience open third eye why is this site slow sometimes, it appears that 30+ post per page is bad managed by engine, I hope that our Admin medicinestorm read this. Next button(or arrow) or number buttons page(by page) will eventually solve this mess or not, just suggestion.
-Yes, there always has to be two or three ways, or some kind infinite ways of tracks which indefinitely void to passages who is in right, and then start inquisition as result, our final product, very nice resolvent, did`n it.
-OK my apologize to Chasersgaming opinion, I`m just saying that material has to be free, and result is up to programmer. OK, thanks, if you know what I mean .. final product is whats matter .. right , Knight way ..
-In that case dear Puffolotti, download and use Wood Workshop 1.01 for good, hehe ..
-It`s OK it`s no shame if you are using coppercube 6, just track in manual how to exploit collision event, remember ..collision event. Baz out ..I`m mean Commander, hehe, ..
-We are not baba Vanga, so first step is what engine you are using, right. In normal circumstances every engine has it`s own command(or integrated icon) for jump to next room or specific room, for example wide popular gamemaker command is :
room_goto(numb);
..where "numb" is name of that room, so just open your engine manual help window and type "room" without quota and press enter on keyboard.
-Not bad for 6 MB if it`s true. I mean it`s hard to believe in free staff today, without at least 3 Sandboxie active rooms at toolbar, if you know what I mean, hehe.
-Before download you have to rename folders by self.
..It`s called personal programmer folder hygiene,
.there is no cure for this.
-Thanks man.
-Hey FiveBros, make one in Shaolin Kung-fu style. Or two fighting each other.
-Probable leads to beautiful experimental prototype game creation, prototype is actually more important then finished result because of chance to try things you would not use in normal circumstances. OK, I`m just right now experience open third eye why is this site slow sometimes, it appears that 30+ post per page is bad managed by engine, I hope that our Admin medicinestorm read this. Next button(or arrow) or number buttons page(by page) will eventually solve this mess or not, just suggestion.
-Yes, there always has to be two or three ways, or some kind infinite ways of tracks which indefinitely void to passages who is in right, and then start inquisition as result, our final product, very nice resolvent, did`n it.
-OK my apologize to Chasersgaming opinion, I`m just saying that material has to be free, and result is up to programmer. OK, thanks, if you know what I mean .. final product is whats matter .. right , Knight way ..
Pages