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Monday, October 7, 2013 - 05:09

They've updated their stretch goals, so they'll be more likely to deliver complete models (with textures and rigging). But they're still a long way off.

Tuesday, December 11, 2012 - 05:56

Thanks to everyone who voted for us. We made it into the Top 100 and now face another round of voting for the top spots. Please, go and vote for us again!

Tuesday, December 4, 2012 - 06:17

That's very generous Bart. Here's a PNG (65.2kb). If you can, please link directly to our IndieDB profile.

Tuesday, December 4, 2012 - 06:16

And here's a JPG (21.2kb). Whichever you prefer.

Monday, December 3, 2012 - 12:33

There's no need for Twitter in the IndieDB competition. Just check out our profile and IOTY banner below the summary.

Sunday, December 2, 2012 - 18:16

IndieDB has now opened voting for the Indie Game of the Year. For those who wanted to vote for us in the SF poll but didn't have a Twitter account, here's your chance to help us out! Please go and vote.

We've been open-source so long we started when the Quake 2 engine was the only thing available. All of our artwork is properly licensed and publically available and I've contributed a few of the most widely useful bits to OpenGameArt's repository.

We'd love to have your vote. Any high ranking will help us get more publicity, and in turn hopefully it will shed some light on what can be achieved in the open-source community.

Tuesday, November 13, 2012 - 17:40

For some reason, SF have opened the poll back up for another 9 days and we're just 12 votes from the lead (at the time of writing). If you can, please do vote. We're almost there!

Sunday, October 28, 2012 - 08:01

1000-1500 tris is better for us than 2500 tris, I think. We've got some placeholder UGV models but they're pretty bad if you ask me. This fits our near-future, military-tech kind of world and looks like it's got the right scaling we need. 

I'll keep this in mind as we progress. To be honest, if a model isn't at least unwrapped, myself or other modellers are usually more interested in building their own concepts. If a model is properly unwrapped, a basic skin is not too difficult and the anims for a UGV would be straightforward for us, I think. But you never know, we might find someone willing to do the unwrapping. UGVs won't be in our next version anyway, so it's still a ways away.

What did you contribute in the past? I didn't pull up any hits for danimal in our licenses file, but a lot of people are credited under their real names.

Saturday, October 27, 2012 - 13:36

How many tris is this model? If the tri-count is not too high, it was textured and we are able to make some modifications to it (separate the turret from the body, remove the gatling guns near the front) this could be a strong candidate for the UGV (unmanned ground vehicle) we are working on implementing in UFO: Alien Invasion. Implementation is still a ways off, but having a nice model will certainly encourage it to be finished more quickly.

Friday, September 21, 2012 - 06:04

Of the four or five textures I tested, none of them tiled properly. A couple tiled horizontally but had noticeable edges when tiled vertically. The others had glitches in both directions.

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