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Sunday, August 20, 2023 - 16:26

Iit's nice, but on my mobile the game controls are a bit hard.


Also I have difficulties to click the shovel because my mobile (or the Android OS) insists on showing a status message on the bottom of the screen, hiding parts of the game.


And I don't understand the button beside the shovel. And how to erase a tile. (The button I mentioned does NOT  clear a tile.)


It would be useful to have some visual effect when I harvest a metal or other raw ressources

Saturday, January 7, 2023 - 14:31

As far as I know this is not a coding forum. (But maybe a coder is around to help you.') I would recommend using


Monday, November 21, 2022 - 17:19

The graphics look very good. The idea about Celtics is great, too. And you seem to have thought a lot about the game.


I am glad that you want to publish it open source.


Maybe you can replace all original Pokemon content with own ideas. That way you would be safe from being sued. I know, that's not easy...


Unfortunately I'm not the world's best coder. I already have trouble with my own game development. So I won't help out.


Is your game developed with RPGmaker? I am not sure after reading your post.




Saturday, November 5, 2022 - 15:00

In my opinion it is the best way if you choose which library is best for you (understandable API, powerful enough etc.) This is a very personal and subjective question.


Did you already check raylib?




Saturday, November 5, 2022 - 11:10

Personally I can't play it because it wouldn't run on my Linux PC. And it has too much flashing things and infos. Maybe I'm simply too old.


What seems positive to me is that you used some concepts from chess and american football. I also like the idea of picking an archmage and three companions.




Tuesday, November 1, 2022 - 08:19

OGA has lost a significant amount of quality assets because the artists were so frustrated by bad actors selling their assets as NFTs that they decided to erase all sources of their art from the internet.

I didn't know that.


Minting NFTs isn't difficult. Perhaps that's part of the problem; there are zero checks in place to make sure the minter actually has the authority to use the art.

As far as I know NFTs are a very new technology. I think there will establish:

a) ways to tell if it is a scam. Like some websites with a high reputation who list NFTs.

and b) a common awareness about the possibility of NFT scams.

Monday, October 31, 2022 - 16:35

Normal proprietary digital goods (programs, art and other things) are actually artificially scarse. If you have an apple and you give it to someone you lose the apple. But if you have a digital good and give (a copy of) it to someone both have it.


Now NFTs take this scarsity even further. Not only that you have to buy a copy but you are the only one who owns it (legally).


Should NFTs be forbidden? No. Are they immoralic? Yes. Should they be avoided as hell? Yes.


There were trading cards mentioned. I already had the idea of creating and running such a game. I think they could be (only perhaps!) a good usecase for NFTs. But my game would make the cards art and rules and server software open source. I would run my own server and players would have to buy virtual cards on my server. But they could host the cards on their own server or print them on paper and sell them. No need for NFTs for me personally. But some (probably greedy) folks could use NFTs for this.


Edit: I just had the idea that some goods lose value if shared. These may be good usecases for NFTs. Like

- info for making money or access to money

- status symbols

- collector objects

- probably there are even more cases

- event tickets?

Saturday, October 22, 2022 - 10:16

Maybe 3 years is not neccessary. It can be faster. You should pick a motive (the thing(s) that you like to draw) and test various drawing techniques to see what you have the most talent for already (small pixel-art, comic/cartoon, pencil drawings, brush painting, computer drawing with mouse, etc.) That's just a start, but a good fundament because you have then fun (the motive you wanna paint) and basic talent.

And don't give up! :)


Edit: And Commander mentioned it would be useful to know your aim and situation. Do you have computer games in mind? Do you have drawing experience? Are you young? That'S important because young people learn faster! (Uhmm, don't tell your age nontheless....)




Saturday, October 15, 2022 - 10:41

@VRS1: Sounds like a good plan. I think I will like your game. (Even if you don't manage to implement all mentioned ideas.)




Saturday, October 15, 2022 - 08:37

For me personally the suggestions by @buttons are too much "strategy" for an ARPG. But good thing about those suggestions are: It would be something new and unique :)