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Tuesday, February 2, 2016 - 16:35

After that we can preform an exorcism on the polygeist.

Tuesday, February 2, 2016 - 16:08

Well there were a few places that looked like if he was textured then he would look rather ratty and not fully human. After you repair that file Ill redo my work on it.

Tuesday, February 2, 2016 - 16:05

Well my friend is busy so im just gonna go with lower quality now as a placeholder. then if that works I can make better versions later after I have more time

Tuesday, February 2, 2016 - 14:48

Reason on me taking long on mic recordings was because I was trying to get a time to hangout with my friend with a band so we could play with the equipment a bit. but Ill just use a lower quality mic and try to enhance the audio by a little bit.

Tuesday, February 2, 2016 - 14:31

This page is building all kinds of great errors from us having files on it.

Tuesday, February 2, 2016 - 13:45

hair - Some trouble but it should be nearly done if there is nothing ive missed. texture- anyone figure out why this is doing this? I can't.

Tuesday, February 2, 2016 - 13:44

Sorry, Ive been doing a lot of free work for everyone at a good pace but there has just been a lot. I'll definitly have it done by the end of the day here.

Monday, February 1, 2016 - 20:06

Considering you're just starting im not fully sure if you would be experienced enough to make a fully animated character that can do these things. But you are fully welcome to take a crack at it. And if it doesnt look good but is animated well I can fix up the coloring and shading of the character.

Monday, February 1, 2016 - 20:02

Id like an animated character that can walk, aim, shoot, bash with weapon, hip fire. Then optionally run, jump and crouch. If you have one or would like to contribute that would be great. 

Monday, February 1, 2016 - 18:31

Alright. I do find it a bit weird there are that many polys even in sculpting stage, but thats just because everyone has different modelling preferences.