In my opinion, there hasn't been so many submissions as to warrant that, and they are quite useful in most cases.
It may be a good idea to have a 'Is this art AI generated' box in the submission page, however. Once the submitter hit yes they would be asked which AI they used, and it would help root out non-CC-compatible AIs and slim down the manual admin work.
Life's been busy, so I haven't had much time to draw, but I am working on some art for the fall art jam. Here's a zombie character I've made using this submission as the base.
In case AutumnDeluge doen't see this, yes, the license allows you to use it commercially, as do all licenses on OGA. For this one, CC-by, you just have attribute him.
I was hoping for a program that I could use for simulating gameplay without having to actually build a game.
In my opinion, there hasn't been so many submissions as to warrant that, and they are quite useful in most cases.
It may be a good idea to have a 'Is this art AI generated' box in the submission page, however. Once the submitter hit yes they would be asked which AI they used, and it would help root out non-CC-compatible AIs and slim down the manual admin work.
Here's a completed long-range rifle, it has both hip fire and down-sights views, and a digital ammo screen.
Here's an early shotgun and scope designs.
Sweet! I've been hoping someone would finally make a CC compatible AI.
Unfortunate it's not a free service though.
Life's been busy, so I haven't had much time to draw, but I am working on some art for the fall art jam. Here's a zombie character I've made using this submission as the base.
4:19 PM, and a few moments later, clicking on this page, 4:20 PM, UTC. 500 error.
and again at 4:49 UTC.
4:46 PM UTC (6:46 AM Alaska time)
In case AutumnDeluge doen't see this, yes, the license allows you to use it commercially, as do all licenses on OGA. For this one, CC-by, you just have attribute him.
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