Here's the east animation.
I'm not sure if I should try for a turning animation, although being three tiles long it probobaly needs it.
Here's the first prototype for the west animation! All I need to do now is reshade him for the east facing direction.
Here's the north facing animation. The side facing view is next.
Figured out that the final frame had the wrong animation progression, here's the final for the south facing walk.
Thanks bzt. Here's it fixed.
Edit: Hmm... It seems that there's still something wrong with the right side.
Hmm... Maybe. I think that there's a clause in CC licenses that allows fair use internationally though, not sure.
Ok, here's my first attempt at the centipede with peristaltic movement and more LPC-like shading.
@Bluecarrot 16, Thanks! That definetly looks better, I'll look at Redshrike's spider.
Ok, I'll give it a try, thanks bzt. :)
@ZomBCool
Yeah, that seem's like it would be the best route to follow, thanks. :)
Thanks bzt, Hmm... I don't think I'm gonna try for that level of realism though, at least for now.
@Ragnar Random: Yeah, I think I agree that the full legs are best, even though it doesn't get as mush simulation of movement.
Here's the east animation.
I'm not sure if I should try for a turning animation, although being three tiles long it probobaly needs it.
Here's the first prototype for the west animation! All I need to do now is reshade him for the east facing direction.
Here's the north facing animation. The side facing view is next.
Figured out that the final frame had the wrong animation progression, here's the final for the south facing walk.
Thanks bzt. Here's it fixed.
Edit: Hmm... It seems that there's still something wrong with the right side.
Hmm... Maybe. I think that there's a clause in CC licenses that allows fair use internationally though, not sure.
Ok, here's my first attempt at the centipede with peristaltic movement and more LPC-like shading.
@Bluecarrot 16, Thanks! That definetly looks better, I'll look at Redshrike's spider.
Ok, I'll give it a try, thanks bzt. :)
@ZomBCool
Yeah, that seem's like it would be the best route to follow, thanks. :)
Thanks bzt, Hmm... I don't think I'm gonna try for that level of realism though, at least for now.
@Ragnar Random: Yeah, I think I agree that the full legs are best, even though it doesn't get as mush simulation of movement.
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