I have idle, walking, and looking animations, and seeing as I've drawn myself into a corner with the head, I probably won't be able to do eating or attacking animations.
The next thing to do is to work on creating the south facing direction, figuring out how to get the contour of the shell and size right.
After some messing around I did some basic saddle designs, the boxy one is mine, and the other is a slightly modified version of Bencreating's horse saddle.
Here's an early prototype of a rideable turtle, based on concept art here.
It's intended to fit the standard LPC character on his back like bluecarrot16's horse, but due to how wide it is, I'll likely have to draw a thiner saddle to go on top of it.
This sounds like a good idea. I found while trying to build my centipede that there was not single guide on what exact prespective to use, as well as things such as lighting or pallete choices, so I had to resort to asking a bunch of questions here. It would be very usefull to have a universal guide, especcially for those trying to start making assets in that style for the first time.
Another suggestion is to compile together all the colors from LPC submissions and make a complete pallete, as well as a guide for the subpalletes used for different materials. Such as types of wood and stone.
I'd also love to see ElizaWy's LPC Revised be merged back into the main fork, maybe by mixing her expanded palletes into existing assets.
What do you mean by read-only? If you mean to take down these assets then I disagree, as different games may decide to go with different levels of consistency, and those assets could be useful.
Another thing that's been discussed before is also making a LPC specific license, which would possibly allow a user to just credit everyone who was submitted to LPC instead of having to figure out who made what. For instance, having a LPC Universal license, basically CC-by-SA, but allows you to just copy-paste a full list of LPC contributors. As well as having a LPC Individual license, which asks for individual credit if you use that asset, but reverts back to LPC-Universal once remixed.
Here's the first attempt for the south direction, I think it turned out pretty well, but I'm not sure if the angle of sight is right.
Edit: added unscaled image.
Here the finished animations for east and west.
I have idle, walking, and looking animations, and seeing as I've drawn myself into a corner with the head, I probably won't be able to do eating or attacking animations.
The next thing to do is to work on creating the south facing direction, figuring out how to get the contour of the shell and size right.
Thanks for the feedback. I was actually thinking about that exact problem, so that helps alot. :)
After some messing around I did some basic saddle designs, the boxy one is mine, and the other is a slightly modified version of Bencreating's horse saddle.
Here's an early prototype of a rideable turtle, based on concept art here.
It's intended to fit the standard LPC character on his back like bluecarrot16's horse, but due to how wide it is, I'll likely have to draw a thiner saddle to go on top of it.
I agree MedicineStorm, we should put your dog in the guide.
@MedicineStorm
Ok, I didn't know you could do that with OGA-By and CC-by-SA, thanks.
Ok, I see want you mean, bzt, thanks. :)
Congrats ElizaWy!
This sounds like a good idea. I found while trying to build my centipede that there was not single guide on what exact prespective to use, as well as things such as lighting or pallete choices, so I had to resort to asking a bunch of questions here. It would be very usefull to have a universal guide, especcially for those trying to start making assets in that style for the first time.
Another suggestion is to compile together all the colors from LPC submissions and make a complete pallete, as well as a guide for the subpalletes used for different materials. Such as types of wood and stone.
I'd also love to see ElizaWy's LPC Revised be merged back into the main fork, maybe by mixing her expanded palletes into existing assets.
What do you mean by read-only? If you mean to take down these assets then I disagree, as different games may decide to go with different levels of consistency, and those assets could be useful.
Another thing that's been discussed before is also making a LPC specific license, which would possibly allow a user to just credit everyone who was submitted to LPC instead of having to figure out who made what. For instance, having a LPC Universal license, basically CC-by-SA, but allows you to just copy-paste a full list of LPC contributors. As well as having a LPC Individual license, which asks for individual credit if you use that asset, but reverts back to LPC-Universal once remixed.
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