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Monday, April 20, 2015 - 05:06

These are great.  I could see them as ingame sketchbook drawings, or a deck of cards, or characters in a graphic novel, however for pretty much any use, there need to be more of them.

Monday, April 20, 2015 - 05:01

I have been watching this thread the whole time, and I still don't quite know what to make of this game.  It seems to be a kind of post-modern collage of game mechanics, everything including the kitchen sink thrown into a blender and set up as a deathmatch. 

Gender and religious politics aside, what are the goals of the project? what are the milestones? And how will you know when its finished?

Monday, April 20, 2015 - 04:52

I can't help with the pixel art, but i did try my hand at modeling the logo. I haven't textured or finished it yet, would this kind of thing be of interest to you?

Thursday, April 9, 2015 - 16:05

As nice as the backgrounds above are, they don't really look anything like the Snowy Mountains where platypi live. I've also made a background which more closely reflects the Australian high country.

http://opengameart.org/content/snowy-mountains-background

 

Thursday, April 9, 2015 - 14:24

As one of the few lucky people on earth to have seen wild platypi in the snowy mountains, i thought i should take up this challenge.    I'd point out that in reality every platypus i have ever seen was wet and much darker than this, and that contrary to their usual cute portayal, they are quite dangerous since they are actually venomous.

http://opengameart.org/content/platypus-concept-and-sprites

Wednesday, March 18, 2015 - 18:18

  I'm not entirely convinced that you can actually judge a piece of music from its preview image.  It is doable, but I'm not sure it would actually provide that much benefit. 

Tuesday, March 10, 2015 - 19:17

I have moved this to resource requests.

Tuesday, March 3, 2015 - 23:05

We don't put art requirements on submissions, we accept all forms of game art here.  Different games will each have different individual requirements, and the programmers requirements will differ from engine to engine.  Essentially each artist chooses which art style and level of fidelity they wish to create, and then they upload whatever they want.  

We ran a competition called the "liberated pixel cup" which used 16x16 assets,  so 16x16 is very popular here. If you're interested in expanding our library of 16x16 here are two collections of existing 16x16 art you could work into.

http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles

http://opengameart.org/content/16x16

If you want to do other sizes, and you should feel free to, My advice is to have a look at some open source games you like the look of, and then mimic their art style. Most open source games will have publicly available art requirements.

Tuesday, March 3, 2015 - 22:58

Calinou, I had a look in the metadata, and this user has flagged that this work can be used in CC BY-SA 3 and later versions of that licence. So there is no problem there. 

Tuesday, March 3, 2015 - 22:55

the terms of use state that submitted art must not be offensive, what is offensive is at the discretion of the site admins.   There would be leniency on most art, since we already have plenty of demons and demonic iconography.  The rule is mainly to keep threads from descending into flame wars. 

 

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