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Sunday, February 5, 2012 - 23:04

It may be worth revising Open Game Art guidelines and disallowing unpaid internships advertisement alltogether, regardless of the "merits" of this individual case.  Here is a recent New York Times article on the matter. 

http://www.nytimes.com/roomfordebate/2012/02/04/do-unpaid-internships-ex...

Tuesday, August 30, 2011 - 18:57

You've already got enough stuff to do a three level demo, if you polish it up and make it shine you'll be able to release it, releasing is the bane of open source games. Once you have a released product for people to get excited about the helpers will start emerging from the woodwork. How long do you really want it to be before you have *something*?  Redoing all the graphics at a higher res sounds more like a sequel, if you get into that cycle you'll never end, it'll be like duke nukem forever.  Just focus on getting something finished, the shiny parts can come afterwards.

Monday, August 29, 2011 - 05:01

What is the game? What is the engine? What is the licence?

Monday, August 29, 2011 - 04:59

Polish what you have a bit, spend some time on docs, release a demo. Build some buzz, get some help, start again at full quality.

Tuesday, August 23, 2011 - 05:40

Are your games open source?

Monday, July 18, 2011 - 08:04

100 pixels wide!  thats huge!  So that would make each character about 200px high,  which is a fifth of the screen, on a large screen. Given that characters become exponentially more difficult the larger they are, may I ask why you require such huge characters?  

Monday, July 18, 2011 - 07:32

Truly beautiful, I love your style, keep it up!

Thursday, May 19, 2011 - 06:40

Android version? 

Sunday, May 15, 2011 - 04:38

I already installed 3dsmax under wine, problem is, the files are not even in a standard max format, they require a custom Rhyzome importer. I eventually got the importer working under wine, mostly. However most of the files I opened didn't import properly. I only got half the textures and the animations didn't come across.  

 

 I spoke to the Rhyzome devs on IRC, they were very helpful getting it all working, but ultimately they weren't particularly keen on the assets actually getting out. I get the feeling they like the idea of being *seen* to be open source, but they don't want to actually make it any easier for people to get their assets.  

 

 I eventually gave up on the whole process. 

 

Thursday, April 28, 2011 - 09:11

I wrote a random map generator in a warcraft 3 map once,  not nearly as low level I know, but still, it was awesome :) 

 

 The DungeonHack guys have implement random terrain generation in Ogre3D,  it might be worth leveraging off their code. 

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