> For example, if you're a big fan of Dragonball Z, you might draw the sprites for Son Goku, and if you're a big fan of Sonic games, you might draw the sprites for Sonic.
Using copyrighten works is not good idea.
What licencing are you releasing under and what licencing do you need the art under ?
> For example, if you're a big fan of Dragonball Z, you might draw the sprites for Son Goku, and if you're a big fan of Sonic games, you might draw the sprites for Sonic.
Using copyrighten works is not good idea.
What licencing are you releasing under and what licencing do you need the art under ?
Anon, given that they make make up the bulk of the old Planeshift team, including Planeshift's lead programmer, the chances are pretty good.
adrix89: added wireframe shots.
I hope this isn't too late:
http://opengameart.org/content/sheep-rigged-textured-and-animated
I spent some extra time animating it before uploading it, and that pushed it over the deadline.
ww00t!
I uploaded a textured preview. All you need to do is unpack it and reattach it :)
:)i did the tjunctions and ruined girders.
I think she looks absolutely gorgeous the way she is. She is in no way fat, she is fit and looks like a real woman.
WTactic CCG: In relation to artists not wanting to work for free, I'd love to, but i just don't think im good enough :)
Well if we go with SFML might I suggest using Chipmunk too?
https://code.google.com/p/chipmunk-physics/
I know its hardware vs software, but these SDL vs SFML benchmark tests are pretty convincing:
http://www.sfml-dev.org/forum/viewtopic.php?t=43
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