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Wednesday, March 9, 2011 - 00:29

what kind of tilesets where you thinking of? 

Tuesday, March 8, 2011 - 23:09

 Iwas actually thinking about asking you about these meshes after seeeing them on your page, if i ever get time i might play with texturing them :)

Tuesday, March 8, 2011 - 18:27

This is a great song, i really enjoyed listening to it :) I really hope someone finds a use for it :)

Tuesday, March 8, 2011 - 09:37

This list has a great number of awesome sources

http://www.gamedev.net/topic/544073-free-2d3d-art-assets-09/

Tuesday, March 8, 2011 - 06:24

adrix89 Perhaps, however since its a packed .blend file, it is a 3D model, even if anyone could make the cube itself.

Monday, March 7, 2011 - 20:09

> One or more track meshes.  These have to be modelled around a road mesh which is procedurally generated by the simulator.

Could you please expound upon this a little as I am unsure where to start,  so you have a road mesh which is created randomly at run time, so what you are looking for are the bits and pieces that go around the outside of the track, such as barriers, grandstands and trees? Rather than actual road sections and things like chicanes?

Monday, March 7, 2011 - 09:52

lol thanks pfunked, nowhere near as good as yours though.

 

 I just had a thought, if I chucked an ice texture over this, maybe you could use it as an ice cave in FLARE, seeing as its quite different from your cave set, it wouldn't be just a straight retexture. And all the pointy bits, that are the result of digging in opendungeons, could quite easily be ice stalactites is flare.

 

*shrugs* just a thought.

Monday, March 7, 2011 - 02:51

aw yeah, now here is a challenge i can get behind!

Sunday, March 6, 2011 - 17:22

Thanks for the post mate, it was nice that you thought of us.

 

Personally, its not open source so I wont be helping out, and it doesn't run on linux so I'd have a hard time helping out if I wanted to.

 

Good luck!

Sunday, March 6, 2011 - 01:57

Well I just submitted a draft to the DungeonHack forums for a generative music system

 

http://dungeonhack.sourceforge.net/forums/viewtopic.php?f=4&t=1035

 

They are trying to make as much of their game dynamically generated as possible, so it'll be interesting to see where this goes. 

 

If you guys would like to submit music for such a system, or have any ideas for improving it, I'd love to hear it :)

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