Great tutorial, i agree the colour pallete layer is a great Idea and I will definately use that now! At the moment this tutorial seems aimed at the intermediate level, which is great for me! However, if you wanted to aim at beginner level then it seems like rather a big jump form step one to step 2. It might be a good idea to go over how you came up with the initial shape and how you got from that to step two.
I agree with anon about crysis, it definately sold well, there is a sequel, and that is generally a pretty good iindication that it did well enough to justify doing again.
As for combat, there are plenty of great games that don't have combat, puzzle games for instance, and I think there is certainly room for more of them. The main restriction on those kinds of freeform exploration games has been the amount of work required to create all that content, however as procedural content generation becomes more widely available I expect we will see more games where just exploring is a large part of the fun
Great tutorial, i agree the colour pallete layer is a great Idea and I will definately use that now! At the moment this tutorial seems aimed at the intermediate level, which is great for me! However, if you wanted to aim at beginner level then it seems like rather a big jump form step one to step 2. It might be a good idea to go over how you came up with the initial shape and how you got from that to step two.
Thanks again for the tut!
all packs have now been uploaded, normals.zip was the last if you already had the rest.
i've added a wireframe preview pic anon :)
also, is this the kind of thing you're after?
http://i.imgur.com/EovNT.png
Hey, im just wondering if the source images from which those cg backgrounds were created are available?
So give us the pitch!
Whats the idea?
tkod, I think a lot of your concerns may well be allieviated with the judging/grading system to be implemented in OGA 2.0
I agree with anon about crysis, it definately sold well, there is a sequel, and that is generally a pretty good iindication that it did well enough to justify doing again.
As for combat, there are plenty of great games that don't have combat, puzzle games for instance, and I think there is certainly room for more of them. The main restriction on those kinds of freeform exploration games has been the amount of work required to create all that content, however as procedural content generation becomes more widely available I expect we will see more games where just exploring is a large part of the fun
Thanks guys, I'll add this to my todio list then, thanks for the insight :)
Nice :) My only artistic suggestion would be to add beveled edges to give some more depth, but it certainly looks like a good starter set :)
Pages