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Saturday, March 5, 2011 - 04:27

I like the idea of picking a tempo,  say 100bpm,  and then writing all your music at that tempo.  then all the major characters and places can have their own theme song which intergrates with the all the other parts.  All you have to do is make them in the same key, say F#, and they will all pretty much just work together.  you could have all the music in one area in one key, say a dungeon in Bm then when you go into a city all the music is in C.  As things change in game you could alter the global tempo,  raising the players heartbeat.  It would really not be that hard for a musician to do, and it would be an awesome game experience. 

 

Friday, March 4, 2011 - 21:19

I've added a pack with the textures and normal maps, let me know if you're still having problems :)

Friday, March 4, 2011 - 21:15

Oh right, the texture, i new i was forgetting something when i uploaded this at 2am last night :P

 

 The texture is based off an image i found on burningwell.org titled crete983 by Georges Grondin,   I had already made it into a 1024x1024 tileable texture and normal map for a texture pack im working on for OGA, so it was just a matter of applying it to to the objects, baking the textures and normals then reapplying the baked textures. 

 

 I could do a tutorial on the whole process if there is interest.

Friday, March 4, 2011 - 20:57

That list would be great, particularly if you outlined some assets which might be helpful in making tilesets.

Friday, March 4, 2011 - 20:55

Yeah, I think every electronic musician has fantasised about making music like this for a game,  unfortunately I don't know that game devs have the same fantasy .

Friday, March 4, 2011 - 09:32

Yeah, I tried to at least pitch shift or effect every sound in some way, to avoid that problem, if it even is one.  A couple may be stock standard though.

 

edit: the LMMS licencing page is here: http://lmms.sourceforge.net/wiki/index.php/License

Thursday, March 3, 2011 - 22:48

I've updated the preview to be all the sounds

Thursday, March 3, 2011 - 21:58

I really wanted to help you out, so I had a look through your requests and I made you some spell sounds :)

http://opengameart.org/content/spell-sounds-starter-pack

 

If there are any specific sounds you need, let me know :)

Thursday, March 3, 2011 - 05:07

I think this is great, I hope it gets added as an optional control scheme :)

Wednesday, March 2, 2011 - 21:29

the black and white thing seems pretty limiting, I know you want to get it on as many printers as possible, but most people have access to a colour printer these days, and I just cant imagine being as inspired by black and white printed out paper as colourful cards.

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