I for one vote for physics game, something akin to angry birds or the incredible machine, where the fun comes from just making objects with different properties interact. That way we define a bunch of physical properties for objects dependent on the theme, define the starting conditions and some obstacles, and then let the physics engine handle the gameplay.
I'd think Newton would be a good fit for the current agreed upon technologies:
Bart, Have you thought about offering OGA's services to the gamejam team? They need some way to vote on the topic and some way to vote on the winner, OGA's voting system would work for that, we could even offer them a forum here.
Sunburn, I'm loving all your work mate. As you've seen i've been working on low poly versions. I wouldn't say you need to do lower poly versions, the big thing is the internal faces, since they make reducing the faces harder later on. If the application you're using has an option to remove everything but the outer shell, that'd drop your poly count by a huge ammount and make it easier to o low poly versions that are more accurate to the original. Whatever the case, keep em coming!
MeshLab's Quadratic Edge Collapse Decimation is pretty damn good if you use all the slow accurate options, you have to admit, turning a 2,600,000 face model into 3,000 face model without losing much detail is pretty awesome. I will try give repotologizing another go though :)
ShareCG has a whole searchable section marked "unrestricted use" In the license section it says free for any use whatsoever, which I'd guess means public domain
I for one vote for physics game, something akin to angry birds or the incredible machine, where the fun comes from just making objects with different properties interact. That way we define a bunch of physical properties for objects dependent on the theme, define the starting conditions and some obstacles, and then let the physics engine handle the gameplay.
I'd think Newton would be a good fit for the current agreed upon technologies:
http://newtondynamics.com/wiki/index.php5?title=Tutorial_-_Getting_Started
Seems like a big jump between 24 and 44 hours, also this timeline doesn't mention art progress.
This is really impressive Tartos, you are a coding machine! May I ask what your long term vision is for this game?
Count me in to represent for OGA.
Bart, Have you thought about offering OGA's services to the gamejam team? They need some way to vote on the topic and some way to vote on the winner, OGA's voting system would work for that, we could even offer them a forum here.
Sunburn, I'm loving all your work mate. As you've seen i've been working on low poly versions. I wouldn't say you need to do lower poly versions, the big thing is the internal faces, since they make reducing the faces harder later on. If the application you're using has an option to remove everything but the outer shell, that'd drop your poly count by a huge ammount and make it easier to o low poly versions that are more accurate to the original. Whatever the case, keep em coming!
I've created a low poly version of this model, here:
http://opengameart.org/content/wyvern-low-poly
I have a neat idea for a 3D rts where you play as armies of insects battling it out admist the grass and rocks.
Bart, as far as a wesnoth rpg goes, there are already two projects which aimed at the same thing, no doubt a lot of code could be scavenged from them
http://www.silvertreerpg.org/
https://launchpad.net/heroesofwesnoth
I've been teaching myself L systems for this challenge, however these are probably the only things that will get finished in time for the challenge.
http://opengameart.org/content/3-dead-trees
MeshLab's Quadratic Edge Collapse Decimation is pretty damn good if you use all the slow accurate options, you have to admit, turning a 2,600,000 face model into 3,000 face model without losing much detail is pretty awesome. I will try give repotologizing another go though :)
Nasa has a page of its 3D models that are not copyrighten unless otherwise marked
http://www.nasa.gov/multimedia/3d_resources/models.html
ShareCG has a whole searchable section marked "unrestricted use" In the license section it says free for any use whatsoever, which I'd guess means public domain
http://www.sharecg.com/b/5/3D-Models/?keywords=Enter+keywords&member_typ...
Every single asset from the mmo Ryzom has been released under CC by SA 3.0
http://media.ryzom.com/
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