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Thursday, January 27, 2011 - 05:46

The meshes are not mine to post, they are however GPL2 so you can grab them from the UFO:AI git repository, here: http://sourceforge.net/projects/ufoai/files/UFO_AI%202.x/2.3.1/ufoai-2.3... the models can be found in base/models/civilians.  The models and source textures were made by Lukas "Rastaman" Beyeler, so if you contact him he may post them here. 

Monday, January 24, 2011 - 07:55

Yeah the project is completely dead.

 

 I've dabled in isometric work, I did some tiles for a Dwarf Fortress visualiser, and I did some Wesnoth units for a mod, but both efforts only served to convince me of how painstaking pixel art is.

 I had a look at your site, I love the concept, but I don't really get why you go through all the trouble of making 3D models and then only show one side of them in game? Still, I wish you luck, it looks like the early fallouts, which is awesome. 

 

 I dig the retro feel of isometric, but personally I'm a sucker for 3D, I like to control the camera.  UFO:AI has the best of both worlds, so I think I might stick to it for a while :)

Saturday, January 22, 2011 - 16:28

No worries mate, the game was going to be called Zion, it was intended o be a cyberpunk version of final fantasy tactics.

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