Primary tabs

Comments by User

Monday, June 21, 2021 - 01:25

Only Triston map is slow on my computer so far.

The slimes were not stuck, they are sometimes rendered incorectly. Also the character renders incorectly sometimes, it's showing on top of some buildings or on top of the waypoint when it shouldn't (also Triston map)

 

The fountain gets displaced to the right for a few pixels. It looks like it's only one frame of the animation that does it.

Sunday, June 20, 2021 - 14:42

Now i have built the latest version of the game engine: 1.11.93. I get less errors in the console log with this new build

- The first map is sluggish.   - same
- Fountain rendering is broken.   - same
- Jumps from lvl 1 to lvl 12 after killing a rat..   - same
- Cathedral cellar: Back to Triston gate is not working. Also, after killing al "vermins" can't get out of here..   - same
- The Slime is sometimes rendered on top of walls..   - same
- It looks like Small health potion is not restoring any health at all..   - this bug dissapeared.

 

P.S.: You can fix the stairs that teleport you back to Triston by changing line 435 of Act1ChurchCellar.txt into :

intermap=maps/Act1Triston.txt,28,1

Would be easier to give feedback if you would put it on GitHub :)

Sunday, June 20, 2021 - 09:11

I ran the game on linux and i got a lot off errors.

- The first map is sluggish.
- Fountain rendering is broken.
- Jumps from lvl 1 to lvl 12 after killing a rat.
- Cathedral cellar: Back to Triston gate is not working. Also, after killing al "vermins" can't get out of here.
- The Slime is sometimes rendered on top of walls.
- Lucky rune is dropped way too often
- It looks like Small health potion is not restoring any health at all.

 

Why don't you put it on GitHub?