What I believe is missing to understand what you want:
- What is the art style needed (ie: top-down? perspective? etc). 2D pixel art is somewhat vague (and as you didn't show your current screenshots, it's impossible to guess just looking at the old game);
- What kind of animations you need for each of the sprites (ghost and character)?
For example, from what you asked, on a very quick search, I would suggest using:
There are tons of great 2d art on OGA. And as you need so few, it's not that hard to find ones in the same style and with licenses that permit your 'non-open' use.
@MikeeUSA Probably the dump isn't necessary (but maybe it is), as I believe that just the code and the database schema (from where we can heavily populate with some dummy random words for title comments tags and descriptions and whatever else is searchable) would be sufficient to try to set a 'debug mirror' to the search. Anyway, besides being myself a developer (C/C++), I have no experience on web development and less so on drupal, so I could be strongly wrong.
@capbros The workaround proposed to hidden the broken search and just set the 'search by title and search by description' is the best to do now. At the long sight, btw, I still believe that the release of the site's source code would be good (anyway, I do not known how hard would be to setup a debug mirror).
About the community (re)organization, that already began with more people with high permissions access and Bart's comment on the previous page saying that 'If there are other people here who do have both the time and inclination to work on the site code, I'd be willing to talk about that.'
Just to point out the - already pointed out - incoherence of having an OpenGameArt site without being fully Free/Libre Software. I known Bart released some of it as Drupal modules (and I glad that he did it, as I glad that he did this site possible, btw), and planned to release the remaining someday, what still not happened.
Independent of the - possible messy - state of the not-yet-released code, it should be released anyway (along with its database schema). If not for more potential people being able to try to fix - or improve - it, for a matter of coherence with Free/Libre culture that OGA (and we all here?) endoss.
Don't know which engine (or render system) are you using, so I'll try to answer as generic as I can (hope it helps).
From the package, there are at least two types of models, one rigged (and with animations), in .fbx format and one not animated, in .obj format. The skins are just textures to be applyed at the model (each model's vertex is mapped to the plain texture coordinate space, so it describes how to 'paint' the model with the texture... Both .obj and .fbx will have this information... at .obj, open it with a text editor and you'll see some elements defined with 'vt'). As all skins are mapped equally for each model, it's just a matter of changing the image (texture) you'll display to change the model's skin.
To see it at Blender, you can easily search the internet for "Blender basic texture tutorial" or something similar. The same could be applyed to the engine / render system you are using (searching for something like 'how to change model's texture on enigne xyz').
I didn't put much libraries here (could extend the list with GUIs, for example, some multiplataform low-level libs, like SDL, especifc game-genre engines, like Stratagus and so on).
@Calieb You can download blender and use it to export to the desired format (For those formats you requested, I'm sure it can export to .obj and .fbx).
@MedicineStorm: If I'm not mistaken, it was decided by the number of favorites.
edit: It really was by favorites, see: http://opengameart.org/content/friday-challenge-apr-9-2010-touch-nature
What I believe is missing to understand what you want:
- What is the art style needed (ie: top-down? perspective? etc). 2D pixel art is somewhat vague (and as you didn't show your current screenshots, it's impossible to guess just looking at the old game);
- What kind of animations you need for each of the sprites (ghost and character)?
For example, from what you asked, on a very quick search, I would suggest using:
A:
character: http://opengameart.org/content/four-characters-my-lpc-entries
ghost: http://opengameart.org/content/lpc-imp
ghost: http://opengameart.org/content/lpc-golem
ghost: http://opengameart.org/content/1-hour-lpc-enemy
B:
character: http://opengameart.org/content/knight-and-knight-animation
ghost: http://opengameart.org/content/ghost-sprite
explosions: http://opengameart.org/content/explosions-0
http://opengameart.org/content/pixel-explosion-12-frames
There are tons of great 2d art on OGA. And as you need so few, it's not that hard to find ones in the same style and with licenses that permit your 'non-open' use.
@MikeeUSA Probably the dump isn't necessary (but maybe it is), as I believe that just the code and the database schema (from where we can heavily populate with some dummy random words for title comments tags and descriptions and whatever else is searchable) would be sufficient to try to set a 'debug mirror' to the search. Anyway, besides being myself a developer (C/C++), I have no experience on web development and less so on drupal, so I could be strongly wrong.
@capbros The workaround proposed to hidden the broken search and just set the 'search by title and search by description' is the best to do now. At the long sight, btw, I still believe that the release of the site's source code would be good (anyway, I do not known how hard would be to setup a debug mirror).
About the community (re)organization, that already began with more people with high permissions access and Bart's comment on the previous page saying that 'If there are other people here who do have both the time and inclination to work on the site code, I'd be willing to talk about that.'
Just to point out the - already pointed out - incoherence of having an OpenGameArt site without being fully Free/Libre Software. I known Bart released some of it as Drupal modules (and I glad that he did it, as I glad that he did this site possible, btw), and planned to release the remaining someday, what still not happened.
Independent of the - possible messy - state of the not-yet-released code, it should be released anyway (along with its database schema). If not for more potential people being able to try to fix - or improve - it, for a matter of coherence with Free/Libre culture that OGA (and we all here?) endoss.
Long read: http://opengameart.org/forumtopic/site-administration
short read: the search is broken (example: http://opengameart.org/forumtopic/search-broken)
Are you talking about these, right?
Don't know which engine (or render system) are you using, so I'll try to answer as generic as I can (hope it helps).
From the package, there are at least two types of models, one rigged (and with animations), in .fbx format and one not animated, in .obj format. The skins are just textures to be applyed at the model (each model's vertex is mapped to the plain texture coordinate space, so it describes how to 'paint' the model with the texture... Both .obj and .fbx will have this information... at .obj, open it with a text editor and you'll see some elements defined with 'vt'). As all skins are mapped equally for each model, it's just a matter of changing the image (texture) you'll display to change the model's skin.
To see it at Blender, you can easily search the internet for "Blender basic texture tutorial" or something similar. The same could be applyed to the engine / render system you are using (searching for something like 'how to change model's texture on enigne xyz').
From what I remember / use (with obvious focus on Free/Libre software):
Free/Libre Tools
Art
Render Engines
Game Engines
Physics Libs:
I didn't put much libraries here (could extend the list with GUIs, for example, some multiplataform low-level libs, like SDL, especifc game-genre engines, like Stratagus and so on).
@Calieb You can download blender and use it to export to the desired format (For those formats you requested, I'm sure it can export to .obj and .fbx).
Many thanks again, nubux, and good luck on your career!
Fantastic nubux!
Now all the temporary portraits are replaced, many thanks... Feel free to do any more portrait as you want, they are really great!
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