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Monday, May 23, 2011 - 10:14

It's very similar, because I've based that on the now defuncted happypenguin's one. But focused on content creation (instead of content and programming) and with a fixed timeline (instead of "until we're done")... The main problem with the HP`s GoTM, for me, is envolving people for undefined time (allocing people to a game and, somewhat, "never releasing" them for other projects latter)... another big problem is the lack of somewhat clear - and simple - goals (we won't be in there, as the goal is already clear: create art for a month for project X; or even more specific: create art for a month for phase Y on project X; and simple: just create few assets, isn't something that depends directly of other people's work) and of available people (most people already have their own projects and very low time... I think it isn't a big problem here, as one can just upload one or two simple assets or only contribute to projects similar to its own one, avoiding overwork)...

 

I don't know if I am clear enough (or if my "english" is understandable)...

Monday, May 23, 2011 - 07:39

I like the idea of "game oriented challenges"... But, for more people be part of it - and more challenge content be available (most challenges only got 2 or 3 "challengers") - it should have more time... Let's say, something like a "game-of-the-month" to create/modify content for a month or something like that for an specific game, with a quick icon on the main OGA page, etc...

Saturday, April 2, 2011 - 15:10

Realy impressive for a first model!

Tuesday, March 8, 2011 - 07:53

Your idea of using a child's imagination as the main aspect of a game just reminds me of this model (and the idea described at it): http://opengameart.org/content/adventure-kid

If I had some time to help...  =^(

Wednesday, March 2, 2011 - 07:10

I usually prefer autoconf+automake. But I see no problem using cmake either.

For packages (.deb, .ebuild, .rpm, etc) let the community make them to you, otherwise you will have always to answer complains like: "Why do you support distribution XYZ and not YZK?" "Why do you not support architecture X at your package?", etc.

Tuesday, March 1, 2011 - 07:50

AI isn't really my main interest back on my University times, but doing a quick search now I found some papers that could be of some use (most of them are for strategy games, but I think you can adapt some ideas to the genre you suit most):

Knowledge acquisition for adaptive game AI - they use the stratagus engine to implement things;

A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition

Hierarchical pathfinding and AI-based learning approach in strategy game design

 

For CG, a view on previous siggraph (http://www.siggraph.org/) papers and you can find some that applies to games (real time applications)... Also, looking at older non-realtime papers and try to develop it now as a realtime approach could be a good work.

PS: If you couldn't download papers from acm or siggraph and couldn't find it anywhere else, tell me wich ones and I download and send them to you.

 

Monday, February 28, 2011 - 15:44

Thesis for what? Bachelor?

I would recommend pick something you like and have some previous knowledge in. If you know computer graphics, that's lot of advanced things you could do with it. Other option is something related to game AI. Something related to project management is also possible (you could even take PARPG use of SCRUM as study case)...

Anyway, depend on your likes. I would recomend you searching some papers (ACM - http://www.acm.org - is a good resource of them) and seek for something of your interest.

Saturday, February 26, 2011 - 17:07

Here's my entry: A pandeiro.

There's no carnival without a pandeiro where I live.

Monday, February 21, 2011 - 08:04

For me, as a developer, as long as I can edit it with software-livre everything should be ok (and I think most livre-games developers tend to use mostly - with not only - livre softwares).

Also, I think that forcing artists to upload in specific files formats, or with a lot distinct exported ones, is somewhat against their "creative freedom" or personal preferences. If I couldn't use an artistic creation due to incompatible formats either I try to contact the artist to see if he/she convert it to a more friendly (to me) format (the better case), or just forgot about using it (the worst one)... anyway, that creation could be usefull to other people at its current format (but just not for me, and I have to content with it, that's the life).

PS: Sorry for my bad and confused english.

Thursday, February 10, 2011 - 09:01

@qubodup: I'll try to upload new DNT models here as soon as I create them (and, when I have some time, upload the old ones here too)...

@TheKingOfDemons: Although I've saw links to GPL license on your website, I couldn't find your project source code. Is it really free-software?

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