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Sunday, July 1, 2012 - 10:27

Hello shirish!

I'm supposing you are under a Linux distribution (or BSD). To compile the git version you need to do the following:

~/$ cd ~/games/dccnitghtmare/

~/games/dccnitghtmare$ autoconf

~/games/dccnitghtmare$ ./configure

 

Check for any configure errors and install the needed libraries, if any are missing (you'll need your distribution's dev packages for the following libraries: cal3d, sdl, sdl-image, openal, libvorbis, libogg). When the configure completes without errors, producing the Makefiles, just call:

 ~/games/dccnitghtmare$ make 

 

and run the game at the ./bin folder with

 ~/games/dccnitghtmare$ cd bin

~/games/dccnitghtmare/bin$ ./dnt

 

I'll need to update the README file, to make it more clear...

Any questions, just ask (better if you use DNT forums, as OGA isn't really the correct place to get help on DNT)...

Saturday, June 30, 2012 - 09:31

I liked it, but the eye cover should be a gray or dark-gray, I think... Besides that, for me it's excellent!

Thursday, June 28, 2012 - 15:05

@nubux: I liked both the sketches (the f04 is one of my favorites) and the Magda portrait. For Magda, I think it could be better if the buffer eye is without details and with some texture to the shirt;

 

@qubodup: Please keep doing character profiles: they also could help on the DNT story/contents development and are great!

Monday, June 25, 2012 - 14:05

@nubux I like your concept for logan. Maybe with a more not so regular beard and done! (and the game is not so far after the nuclear takedown, think about something like 5 to 15 years)

 

@qubodup for the cruzeirense () and atleticano () I was thinking that the athlete nubux made would be perfect with a color variation ()...

 

And I liked a lot the female character description... that leave me a though of party-NPC or even some pre-defined Playable Character... let's see what would be better to do in DNT...

Tuesday, June 19, 2012 - 16:12

Great, nubux!

 

For the chico portrait, althought he has no history yet on the game, he's more like Pelé in his phisionomy  than like Bruce Lee (but, for sure your portrait is usable for other models).

 

As I see, the portraits remaining from the current set of models we have are:

 

Zé do Bar: He's the man behind a post-apocaliptical pub in our initial place. no history on him yet;

 

Logan: He's the free software guy. He's the guy who you first contact in the game and will try to take you to the path of free software. Besides that, he eats crickets constantly and have some kind of conflict with Santa.

 

Feel free to draw any portraits you desire, even if not on the first picture quobodup posted. We'll make use of them all, and they also give us ideas for new characters (as your green children, last santa and chico did);

 

Again, thanks a lot!

 

Friday, June 15, 2012 - 09:34

Could you send me the .obj and .mtl that fails? (so, I can put some warning message saying what really is the problem)...

Anyway, it's probably related to the restrictions on the .obj implementation.

When exporting, you must select "Include Normals" and "Triangulate Faces" in the blender options (if I remember, I selected: "Apply Modifiers", "Include Normals", "Include Edges", "Write Materials", "Triangulate Faces" and "Objects as OBJ Objects" and some change to the forward orientation that I'm not sure right now). Also, you should make sure that only one material is applied to the car's object (and, put all objects, besides the wheels, on a single object). As far I remember that's it.

 

 

Friday, June 8, 2012 - 20:13

hahahaha

I'll definitly have to model a guy like that! His lovely and nice face is... so... DNT-like!...

Just some suggestions:

Make the neck more defined (it seens right now too much rectangular and pushed to the back)...

And add some details to the cloth at his right arm (image's left), as they are at the other side (I'll believe that's the part not complete right now)...

Friday, June 8, 2012 - 16:12

@nubux:

 

About the sizes: we'll use it in 54x54 for now, but it's good to have it in a greater resolution, just in case that in the future we decide to change (or if will need a greater in some dialogs, etc). So there's no problem with you doing them in greater resolutions, in fact it could be usefull for us.

 

About french: the translation was done long ago mostly by a contributor that made no more contacts since it's finished back then (for now it receives some exporadical contributions in launchpad)... Anyway, I can read french without problems, but don't expect me writing with fluence. If you don't mind reading some mixed french-portuguese-spanish, you can ask questions in french there (althought it's better to use english there so more people can understand and opinate).

Friday, June 8, 2012 - 08:31

@nubux I like them all; the blue ameiva and the rat are my favorites. About the Santa, It's a great portrait (We could use it in a variation of the current santa model), but it should be good to have another one, with less hair and with a irregular beard (think about a decadent and somewhat bald santa);

Thursday, June 7, 2012 - 09:30

@scribe I agree. Yours look a lot better (that's the difference between someone skilled - you - to a programmer - me - using gimp!)... Changed to it. Thanks!

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