Primary tabs

Comments by User

Friday, July 10, 2015 - 11:35

So how will the 3D version look like?

Friday, July 10, 2015 - 09:28

Hi jaze,

If your good in c++ python will be somewhat easy to learn its a very similar syntax but python misses the complicated stuffs like pointers while you still can embed c and c++ code if you have to optimize your program.

 

For Interface Kivy, unity(i did not use it but i did read there are ways to get it working with python) or Iron Python + Silverlight.

 

For the game depends sure how much time you have and what you want to make.

how about something like this:

http://opengameart.org/forumtopic/elemental-monster-online

Friday, July 10, 2015 - 08:03

And for what do you need the 3D Unreal engine?

Actually using a batch file sounds quite akward would it not be better to use a programming language?

Do you mean its just like the old text adventures?

Friday, July 10, 2015 - 06:36

I been developing an Intergalactic Space-Trading Fps Combat Dialog story-line Driven Rpg

 

Lets say i cannot really imagine something from your description.

Is it something like vega strike a first person flight simulator trading game?

Friday, July 10, 2015 - 06:00

I like it too sad it was not sucessfully fundet at kickstarter.

Hope its not just abandoned.

Friday, July 10, 2015 - 05:49

Some stuff looks great and i have seen some ppl here who would pay for graphics (where i think many noncomercial games would not)

Friday, July 10, 2015 - 05:43

In many cases for me the gameplay is more important than the story... While ofcourse a good story can be a nice addition to the game, when the gameplay itsself is not fitting one would not play it.

Thursday, July 9, 2015 - 12:25

I like 2D space trade games more. Where 3d can be fun at times too but i think its very hard to get a good way to fly and the battleengines from this games tend to be akward especially if you start off by triing to make an realistic fly simulation. Most 3d space shooting games that are good are the nonrealistic older ones.

 

On the other hand i dont know any recent 2d space trading game and i think when making a battle and fly engine for this type its quite easy and quick done since Its only some menus and item.

The best space rpg i can think of is star wolves which is a strategic RPG nor first person but still 3D (but plays like 2D).

 

Since i have not done 3D yet i cannot help with that sorry.

Thursday, July 9, 2015 - 10:19

Will you offer the game as free game or payed?

 

How if you just do both hae a 2d trading space game and a 3d.

 

I know it could add much work depending on the code but 2d and 3d games have a very different gameplay and it might give you 2 very different games.

Wednesday, June 24, 2015 - 12:46

Try realistic looking gras.

 

Pages