1. use tab to go into edit mode, ctrl+A to select all faces, hit "w" and choose "shade smooth" (or select the object, hit the space bar and type "shade smooth" and hit enter).
2. Always remove doubles.
3. basic texture 101, make an image (32x32 or bigger), make it half brown and half tan, then use noise (correlated) and blur. The top of the cap's faces should be mapped to the brown, while the bottom and stem should be mapped to the tan.
4. Take the verts from the bottom outside of the cap. increase their size a bit and drag them down a bit (if you want).
That's from looking at the image, not even downloading it. Hope you continue to improve.
I'm going to be working on a card game on https://www.thegamecrafter.com, but I'm not sure if I'll finish it. I'll be looking for 2d images on here, and uploading some of my own. I'll just concede defeat since I did not have any textures, but weneed some good contests.
Would it be too hard to allow us to setup a contest? I assume the code is all there, we just don't have access to it. Maybe setup a contest area in the forums, or people can start a contest thread, and then lock it after linking it to a voting thread. I might try this since I'm cleaning up my shop today.
Particle effects? Some game engines don't have particle emitters and particles can be small coloured planes. Unique particle emitters (like for blender) could introduce some fresh ideas. Here is a list, but you can also categorize contests into 2d and 3d contests (3d assets are being added slowly).
Dinosaurs
Alien landscapes
Alien flora/fauna
Electronics
Shops (bonus if you can walk around them)
rubbish
currency (both real and fictional)
fruits
vegetables
misc items
Dreamscapes
Dreamscape creatures
Ye Olde Scenes
Futuristic scenes
Futuristic items
Real weapons
Fictional weapons
Dice (blender users have an advantage on d20s)
Skyboxes
Dinotopia scenes
Magical, mythical, and marvolous beasts
Noah's ark
Landscapes
Landscape object packs
Bloddy brilliant british objects
Masks
Anthropomorphic peoples
There's a start, I'm sure I can concoct more, but I have things to do.
1. use tab to go into edit mode, ctrl+A to select all faces, hit "w" and choose "shade smooth" (or select the object, hit the space bar and type "shade smooth" and hit enter).
2. Always remove doubles.
3. basic texture 101, make an image (32x32 or bigger), make it half brown and half tan, then use noise (correlated) and blur. The top of the cap's faces should be mapped to the brown, while the bottom and stem should be mapped to the tan.
4. Take the verts from the bottom outside of the cap. increase their size a bit and drag them down a bit (if you want).
That's from looking at the image, not even downloading it. Hope you continue to improve.
I'm going to be working on a card game on https://www.thegamecrafter.com, but I'm not sure if I'll finish it. I'll be looking for 2d images on here, and uploading some of my own. I'll just concede defeat since I did not have any textures, but weneed some good contests.
Glad to see another contrib. Here is my t-rex: http://opengameart.org/content/t-rex
I waited until someone else posted, and I think it is better than mine.
I don't need dinosaur models, I find the lack of 3d updated disturbing.
I'll remove 3&4.
I'll extent the contest until next friday (since noone hasentered).
Would it be too hard to allow us to setup a contest? I assume the code is all there, we just don't have access to it. Maybe setup a contest area in the forums, or people can start a contest thread, and then lock it after linking it to a voting thread. I might try this since I'm cleaning up my shop today.
Particle effects? Some game engines don't have particle emitters and particles can be small coloured planes. Unique particle emitters (like for blender) could introduce some fresh ideas. Here is a list, but you can also categorize contests into 2d and 3d contests (3d assets are being added slowly).
Dinosaurs
Alien landscapes
Alien flora/fauna
Electronics
Shops (bonus if you can walk around them)
rubbish
currency (both real and fictional)
fruits
vegetables
misc items
Dreamscapes
Dreamscape creatures
Ye Olde Scenes
Futuristic scenes
Futuristic items
Real weapons
Fictional weapons
Dice (blender users have an advantage on d20s)
Skyboxes
Dinotopia scenes
Magical, mythical, and marvolous beasts
Noah's ark
Landscapes
Landscape object packs
Bloddy brilliant british objects
Masks
Anthropomorphic peoples
There's a start, I'm sure I can concoct more, but I have things to do.
I'm all out of bubble gum, but I want to ogle his anims for my own game (and maybe retex him).
That mesh is a spy. Looks good.
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