My understanding is that if it's made available elsewhere, then there are no "effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License". It's not effective if the artwork can easily be gotten elsewhere; and that's not to enter into the question of whether digital distribution software is "DRM". I imagine an effective technological measure of this sort would be like putting the artwork in a proprietary file format which only you have the know-how to open and edit.
Either way, this relies on the game's executable being a derivative work of the art, which is very doubtful.
In any case, using a digital distributor hardly poses an issue for open-source software, as long as you make the source available, and you don't use any closed-source libraries.
Yes, I agree with what Nikita_Sadkov said. The GPL 2.0 and CC-BY-SA 3.0 do mean that you have to open your "source", but if it's a PNG image we are talking about, then the "source" is very likely the PNG file itself. And your game's executable isn't a derivative work of the image, so you don't need to open your game's executable's source.
Ok, he was indeed the creator of the rock/runestone and he said he is fine with dual-licensing it (and everything he made for OPP) under the GPLv2 as well :)
Apparently the original author of the rock is Jim16. I've contacted him about the dual-licensing of those rock/runestone graphics, let's see what he says :)
Ah yes, I see... it would indeed be massive work to contact everyone to see if they are ok with dual licensing. In that case, do you happen to know who made the runestone in this picture?
I could then try contacting them to see if they are ok with licensing it under the GPLv2 as well.
Thanks!
Hey, thanks for the interest! Someone has already contacted me and we have already agreed to go forward with him doing the voices, though.
My understanding is that if it's made available elsewhere, then there are no "effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License". It's not effective if the artwork can easily be gotten elsewhere; and that's not to enter into the question of whether digital distribution software is "DRM". I imagine an effective technological measure of this sort would be like putting the artwork in a proprietary file format which only you have the know-how to open and edit.
Either way, this relies on the game's executable being a derivative work of the art, which is very doubtful.
In any case, using a digital distributor hardly poses an issue for open-source software, as long as you make the source available, and you don't use any closed-source libraries.
Yes, I agree with what Nikita_Sadkov said. The GPL 2.0 and CC-BY-SA 3.0 do mean that you have to open your "source", but if it's a PNG image we are talking about, then the "source" is very likely the PNG file itself. And your game's executable isn't a derivative work of the image, so you don't need to open your game's executable's source.
Thanks!
Ok, he was indeed the creator of the rock/runestone and he said he is fine with dual-licensing it (and everything he made for OPP) under the GPLv2 as well :)
Through a Google image search, I found this post:
http://wayofthepixel.net/index.php?PHPSESSID=obtepp91esjf09g8apouepfm57&...
Apparently the original author of the rock is Jim16. I've contacted him about the dual-licensing of those rock/runestone graphics, let's see what he says :)
Thanks!
Ah yes, I see... it would indeed be massive work to contact everyone to see if they are ok with dual licensing. In that case, do you happen to know who made the runestone in this picture?
I could then try contacting them to see if they are ok with licensing it under the GPLv2 as well.
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