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Saturday, November 5, 2011 - 10:00

How exactly did you build? With cmake or directly with g++?

Friday, November 4, 2011 - 23:08

Wow, this feels like Pokèmon. Great, I love it!

EDIT:

This just made me search my Gameboy Color to play some Pokèmon ;-)

Thursday, November 3, 2011 - 14:59

Is this ORCA algorithm patented, or would it be possible to reimplement it in an open source project?

Wednesday, November 2, 2011 - 16:04

You forgot to pack the textures.

 

Wednesday, November 2, 2011 - 16:01

You might also want to take a look at these sprites. They are a bit smaller than the Ultimate Smash Friends sprites and have less animations, but they might suit your needs. They are licensed under CC-BY-SA, which means all you have to do is to credit the authors appropiately and, if you modify them, release the modified versions under CC-BY-SA aswell.

Tuesday, November 1, 2011 - 07:07

You might want to take a look at yughues' tiling textures. Afaik they are all CC0/Public Domain, so it shouldn't be a problem to include them into a commercial propietary software package.

Sunday, October 30, 2011 - 17:17

Oh, and you need to separate the tags with commas. The render looks great, though.

Sunday, October 30, 2011 - 14:45

They look nice, but would you please add a preview?

Sunday, October 30, 2011 - 07:58

There's only one word to describe this: Epic.

Tuesday, October 25, 2011 - 18:29

Nice!

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