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Tuesday, August 23, 2011 - 10:31

@p0ss:

Probably his games are not FOSS, at least Apple's App Store is uncompatible to the GPL, and probably uncompatible to the OSI's open source defintion as well (the last one is just an assumption, though).

 

@nander:

You are probably mixing up iOS and Mac OSX. But you are right, why limiting to iOS if there is Android?

Friday, August 12, 2011 - 11:19

Nice stuff, I especially love the Fire Temple.

 

Tuesday, August 9, 2011 - 06:00

It was a lot of fun to create this stuff^^

Wednesday, August 3, 2011 - 05:09

Favorites, I'd say.

Saturday, July 30, 2011 - 18:56

@Anonymous:

Depends on your project. As long as you apply one of the licenses, you can use it.

Friday, July 29, 2011 - 19:01

Finally some Casting Animations!

Nice ;-)

 

Tuesday, July 26, 2011 - 19:42

Correct me if I'm wrong, but I think Clint's tiles are always rendered a tiny bit too big, so that the seams don't show up. This does not seem to be the case here.

Sunday, July 24, 2011 - 13:18

By the way, the newer version Myckel is talking about can be found here:

http://www.blendswap.com/3D-models/vehicles/shipyard-v0-6/

Maybe some Admin would want to update it?

Sunday, July 17, 2011 - 11:58

>That is less a reason to not to use gradients as previews but more to not to use pngs as previews.

>And no, I see the artifacts in neither.

 

I guess you wanted to say 'not to use jpgs as previews'.

 

But what i find more disturbing than the artifacts in the gradient are the artifacts around the swords, which you can see in both the gradient and the flat jpg image.

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