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Monday, August 29, 2011 - 07:26

I think the new scale looks great and it's a good opportunity to improve the quality of the overall assets.

And for the question whether you should change it now or later, I'd rather do it now - because once the demo game is finished, it will probably be much harder to change the complete artwork without messing up the demo. Just my humble opinion, though.

Tuesday, August 23, 2011 - 10:31

@p0ss:

Probably his games are not FOSS, at least Apple's App Store is uncompatible to the GPL, and probably uncompatible to the OSI's open source defintion as well (the last one is just an assumption, though).

 

@nander:

You are probably mixing up iOS and Mac OSX. But you are right, why limiting to iOS if there is Android?

Friday, August 12, 2011 - 11:19

Nice stuff, I especially love the Fire Temple.

 

Tuesday, August 9, 2011 - 06:00

It was a lot of fun to create this stuff^^

Wednesday, August 3, 2011 - 05:09

Favorites, I'd say.

Saturday, July 30, 2011 - 18:56

@Anonymous:

Depends on your project. As long as you apply one of the licenses, you can use it.

Friday, July 29, 2011 - 19:01

Finally some Casting Animations!

Nice ;-)

 

Tuesday, July 26, 2011 - 19:42

Correct me if I'm wrong, but I think Clint's tiles are always rendered a tiny bit too big, so that the seams don't show up. This does not seem to be the case here.

Sunday, July 24, 2011 - 13:18

By the way, the newer version Myckel is talking about can be found here:

http://www.blendswap.com/3D-models/vehicles/shipyard-v0-6/

Maybe some Admin would want to update it?

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