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Join Team OGA for the Reddit Game Jam!

Reddit Game Jam 06 will be starting on March 25th at 22:00 UTC and ending precisely 48 hours later.  They'll be accepting team entries, and OGA has the combined coding, design, and artistic talent available to make a very good showing.  Here are the rules.

Team OGA will be doing the following:

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A small help request to bring OGA2 around faster

[Edit: This request has been filled -- thanks TheAncientGoat!]

Hey folks :)

Here's a quick thing you can do to help me with OGA2.  I need these icons (without the words above them) in SVG format.  No fancy colors or anything, just a single solid color.  We're completely editor agnostic, so feel free to use Inkscape or Adobe Illustrator or whatever else.  I just need them as vectors in SVG when you're done.  Here's the link:

http://i.imgur.com/O7j3W.jpg

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Sorry for the downtime.

OGA was down for most of the day due to an (impending) hard drive failure.  The drive has been swapped out with no loss of data.  Sorry for any inconvenience.

Bart

 

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First bit of OGA2 code released as Free Software

Hey folks!

Just wanted to let everyone know that I've released some code for OGA 2.0 out into the wild -- specifically, my custom implementation of our site medals.  The current OGA uses a module called User Badges, which hasn't been updated yet for Drupal 7, and is cumbersome in some ways (like how it doesn't include a way for medals to supersede other medals).

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Discussion: ambitious, plot-heavy game projects

I just made a blog post over on Freegamer about the challenges of using FOSS development methods for putting together large, plot-heavy games (such as PS1-era JRPGs).  If you're remotely interested in the topic, stop by and read it, and chime in with your thoughts. :)

Bart

 

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Wesnoth offering $200 for environmental sound loop

From the Battle for Wesnoth team:

Wesnoth is sponsoring a $200 bounty for an environmental sound loop.

We're looking for background audio, explicitly NOT MUSIC, but just recordings of the sound made in a natural environment.  We're asking for this because the available sounds in public-domain libraries, that we can find, are not suitable for our needs - we probably want you to go out and record something new.  We may post a series of these bounties, if this pans out nicely.

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An open letter to McAfee

Dear McAfee,

For several months now, you have listed my website as having been found to have "potential security risks" according to your "TrustedSource web reputation analysis" without actually enumerating what those security risks are.  I followed your instructions and attempted to contact you by leaving a question on your website.  It has thus far been ignored.

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New Donation Goal: Rigged, Textured Drawf Wariror

TheCubber has come back with another excellent model, this time a rigged, textured dwarven warrior.  The goal for this is $130.  From the email:

  • Textured and rigged – 4 objects
  • whole model 12 238 tris 
  • body 5400 tris, 2k tex*  
  • armor 4836 tris, 2k tex*
  • cloth 932 tris, 1k tex*
  • leather 1070 tris, 1k tex*

*tex - diffuse, specular, normal, ao, environment, sometimes paint :)

[...]

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Announcing Project DretchStorm

My friend ghostshell from GameBoom asked me to pass this along:

Project DretchStorm is an FPS based on the Tremulous universe. The goal is to build on the gameplay of Tremulous version 1.1(ish) and extend its features and introduce new tech. A partial list of wish-list items include:

- new renderer based on xreal
- all FOSS-compatible assets
- assets that exploit xreal's capabilities
- ambiance music
- XP-based class system with research and achievements
- with a focus on high performance and presentation

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Barbarian commission is up!

Just wanted to let everyone know that the barbarian commission is up, along with the changes people requested.  A big thank you to the community for helping to make this happen! :)

 

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