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How to request art for your FOSS game project (and how not to)

During my tenure thus far as the head of, I've run into a lot of different requests for art by various projects. I'd like to start out by saying this: Please, if you need art for your FOSS project, don't hesitate to come ask us! That's why we're here. :)

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And we're back. :)

We're still configuring things, so please excuse any issues you might run into.  Feel free to report them here or bring them up in the IRC channel. :)

I'm going to bed.  I'll post more in the morning.



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OGA is seeking a hosting sponsor. :)

Hi folks!

You may have noticed we've been having a fair amount of downtime recently.  OGA is outgrowing our current server, and we're seeking someone to host us.  In exchange, we'll put up a 220x220 ad for you.  We're currently pulling an average of ~2000 unique visitors per day, with ~14,000 impressions daily.  At any rate, here are the minimum specs we would need:

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Flare 0.13 is out!

Clint Bellanger has just release version 0.13 of his isometric fantasy action RPG, Flare!

From his blog entry:

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Tempest in the Aether art sprint progress

We're hard at work on the Tempest in the Aether art sprint.  Here's what we've got so far:

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Tempest in the Aether art wishlist

Hey folks!

I've got the art wishlist for Tempest here.  If you feel like getting started, feel free to do so.  If not, we'll see you on the 30th! :),506.0.html


P.S.  Please reply to this post if you're going to start working on something, so effort isn't duplicated.

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Join the Art Sprint for Tempest in the Aether on the weekend of April 30th!

Greetings, folks!

The folks from the promising CrystalSpace steampunk MMO Tempest in the Aether have asked me to put together an art sprint to create art for their project.  If you've never participated in this sort of thing before, here's how it's going to work:

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Last Escape -- Reddit Game Jam entry

This is a COMPILE ONLY version.  If you can't compile it yourself, please wait for the binaries, which we'll post here ASAP. :)

Last Escape is HARDCORE.  Don't expect it to be easy.  There are five levels total, and if you're going to get through them, you have to play carefully and kill enemies to collect their drops, 10 of which give you an extra life.  Please let us know what you think!

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Reddit Game Jam is underway.

I should have blogged about this earlier, but we've been hard at work for the past 7 hours or so getting started on our Reddit Game Jam entry.  I won't talk about it here -- if you're curious about it, you'll have to stop by.  If you'd like to participate, we'll find something for you to do.  :)