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Collaborate on art!

Hey folks!

Just wanted to introduce everyone to the first OGA 2.0 feature: art collaboration!

You can now designate other artists to have edit access to your art.  A the bottom of the left column of the art submission/editing form, you can enter a list of usernames of people who you'd like to be able to update your submission.  If you already submitted some art and decide later that you want to collaborate with someone, don't worry -- you can add and remove collaborators at any time.

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Medals Mini-update (updated!)

Don't worry about your medals.  I'm currently working on making them work correctly, and any medals lost in the meantime will be restored.

Bart

 

Update:  Medals should work now.  If they don't, please let me know.

Also, we've got several new medals:

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More about the new theme.

I'm sure a lot of people are wondering what all brought this on.  Back when I originally built OGA, I was new to Drupal and didn't really know what I was doing, so I ended up making a lot of design mistakes, particularly in the structure of the site.  What ended up happening was that OGA was essentially built on a spaghetti code, so changes often had far-reaching and unexpected consequences. 

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Here we are. :)

What you are looking at right now is OpenGameArt.org version 1.5 (or most of it, anyway -- there are a couple things I'll be adding over the weekend). The site should (hopefully) be relatively usable and intuitive at this point, and you should be able to do everything you could do back in version 1.0. If you run into any problems with anything (posting on the forums, commenting, submitting art, etc), leave a comment here, or drop in on our IRC channel:

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More 16x16 tiles commissioned!

MrBeast just finished the first part of the next 16x16 tileset commission, here:

http://www.opengameart.org/content/sewer-tileset

Still to come is a cave interior tileset and a set of objects for use with either set.

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Time to for the FOSS community get to work on a capable, easy-to-use 3D engine.

Valve has just announced that they're going to release the Source engine SDK for free.  Is this cool news?  Sure, I'll probably check it out myself.  But, the big downside here is that as high quality, closed-source engines are made free as in beer, the FOSS community loses out because we don't have anything that can compete with Unity3D and Source in terms of both features and ease of use (one or the other, perhaps, but not both).

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Smoothing out the road to 2.0

So, those of you who follow the forums are no doubt already aware that I'm in the process of putting together OGA 2.0.  It's going to have some major new features, which I'm not going to discuss at length here -- you can read about them in the OGA 2.0 forum. :)

What I would like to discuss is a point release before OGA 2.0 that will (hopefully) make the site a little more pleasant to use, and make development a lot quicker and easier for me.

Here's the deal:

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Seeking bids on 16x16 tileset commission(s)

I'm looking to get some more 16x16 tilesets made, this time for a cave and a dungeon/sewer environment.  Details about the project are here:

http://www.reddit.com/r/PixelArt/comments/ic8nt/hello_rpixelart_opengame...

If you're interested, please reply here or contact me with a link to a sample of your work and an estimate.  If you have any questions, feel free to ask! :)

Bart

 

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Upcoming -- another icon set from eleazzaar!

Just wanted to let everyone know that we'll be doing another expansion of the wildly popular spell icon sets.  This time OGA is teaming up with the Weaver Project for the commission, with another 10 spell "families" including sizes and color variations on each.  Note that we already have the funding to pay for this set, so it won't be in the commission box.  We're still looking for a commission goal. :)

Here are some teasers from the set:

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Dwarf commission posted (with apologies)

This has taken me far too long, but TheCubber's Dwarf commission has been posted.  You can find it at this link:

http://opengameart.org/content/rigged-textured-dwarf-model

I'll be putting a new commission goal up as soon as I'm able to arrange one.

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