A slower, sadder orchestral track. It starts small and grows into something massive. Performed using samples. Rendered in 44100hz/24bit.
Comments
That is a powerful piece of music.
Its commercial quality. its also telling
a story.
I would gladly credit you for this if i i can use this piece in my rpg game.
Thanks! Yes, feel free to use it! Just mention me in the credits somewhere. :)
What kind of RPG are you making?
You're good at the orchestra music, this is a very nice piece. Here's a couple of pictures of the rpg game I'm making. Trying to decide on layout to use.
Itsa big outdoor rpg game.
Looks interesting. I do like retro RPGs a lot. When you hit the polishing stage of development, you could drop me a line if your game needs music in the style I write. :)
Yes I have been trying to polish the game up somewhat but I don't yet have an editor to actually piece together all my screens up to form the gameregions yet, so I had to daisy chain the screens together manually but I would've preferred turning all the game screens into a 3d smooth scrolling seamlesss environment to allow each game region to scroll as the player walks around but you need a 3d engine to do that.. But I've never developed an big outdoor rpg video game before, so it is my first go. Its just a simple screen turn-based rpg game at the moment, about as old school as you can get.
As for the music, yes Your type of music would definitely add polish and depth to the game. I did write a piece of music called jungle2.mid whch is a strange quirky piece suited for finding the secret waterfall path near the entrance to the jungle, it should be on here in the music section under CCO or PD.. I aso did Kingdonair and Mediknight. I do want to improve these tunes, but don't know how to so I uploaded them hoping that someone else can improve upon them.
The Overdrive upgrades according to the number of total monster kills that you make in the game. after killing several hundred monsters, theoverdrive will jump up to the next upgrade. overdrives are used to wipe out a big group of monsters.
I also added Entombed as well as a power spell. You get access to this when you reach level 52. Entombed sends your annoying enemies hundreds of feet down under the ground where tons of damage is done to them by rocks... 3,000-4,000 damage a turn. Entombed will also upgrade the damage as you level up. (not done yet).
And in this game, if you walk off the ledge you hurt yourself, there are no invisible nanny barriers to hold your hand so the player can explore anywhere and damage themselves if they are foolish
enough to fall off cliffs or ledges.
If you meet the dimensional rift creature and got no anti-rift field emitter on you, and if its in a really bad mood then you can get warped halfway across the galaxy to an alien world in Alpha Centuari System on Sigmus Prime which you have to find your way back agian to your planet, or find yourself warped instead into a random location in the game world location which if you're at low levelling will put you in a world of trouble if it happens to warp you into a region with strong monsters..
There's also Radiation contamination as well in the game. the nuclear radiation is leaking from vast underground storages of nuclear waste barrels where three huge sewer slimeball creatures, are feeding off the stuff. one of the nuclear waste dumps lies just underneath the crytpts in the graveyard, the leaking radiation also what's running all the battieres of all the undead of the Reapers, the Zombies and the Skeletons as their main energy source.
Godspeed on the project. Also, you might want to set up a web page or devlog so people (= eventual contributors) can discover the game and follow your progress.
So what size should I go with for the screens?, should I stick with this larger format or use a smaller screen?
The screens are in 24 bitmap format.
a small screen size is around 924k. a large screen size is going to be over 3 megs each.
If I knew how to open up a windows gui screen directly from the console to display
my graphics in PNG and JPG format I would.
The game has over 700 screens.
If I convert my small screens to use the large screen size its going to take over 2.3 gigabytes.
I'm not much of a programmer, so you might want to take this one to the actual forums. :)
ok, well let me know if you make any more tunes on here.
I really enjoyed listening to this :D
I'm thinking about putting it into my retro-style platformer..
are you okay with that?
I'd credit you of course :)
Thanks!
Go ahead! :)
Also, if you need additional music, hit me up (contact form/e-mail or Facebook is the quickest)! I'm available for work, and I'm also interested in volunteering for open source projects. :)
Woild I be able to use this for a title screen on a school project?
Hey, I used this in a game I made for my final year University project. It's a medieval hack 'n' slash game, with AI trained using Machine Learning techniques. So there's a variety of strategies displayed by the enemies, and some learn from you while you fight them.
There's a video and demo of the game available. The demo's really just there so I can ask friends for feedback on the game, not planning on using it commercially. I credited you in the video and game description. Thanks!
www . linkedin . com/pulse/machine-learning-ai-hack-n-slash-game-part-2-neuro-evolution-sood
Thanks for very powerful and sad song.
I am using this music in my 4X space game when leader dies and news corporation broadcasts information about that.
Hello,
this is really good and i would like to use this in a platformer game I'm making as a Game Outro :)
Here is a link to my github repo: https://github.com/Mo-Official/DHBW_python
Really nice music.
Well done! Can't say much else, but hope you are on the path to some killer content!!
Really great music! I'm using this in my game: https://www.youtube.com/watch?v=kc_XiA_Sh6U