Hi Commander, it looks super cool! it looks like an alien world to me... I think it could fit on extra levels... It will take me time to think where it fits but I will probably use it. Thank you!
Hi, thanks. The design of the levels are not mine and they are almost 20 years old. It is all based on the original game. What I'm actually trying to do is to enhance the graphics with new models and assets and higher resolutions and filling the original design with them. It is basically a recreation of the original designs.
If anyone reading this feels creative and thinks he/she can do better feel free to submit your art to me. I'm also opened for a second set of assets if the set is complete and with good quality.
Here there are a pair of two of the last level recreation I made. The color of the background in the Airplane level is changed through the code. I can reuse backgrounds and change their colors or use different filters and shaders to make them look different. The original is in reality blue. I'm always unsure about the colors so feel free to give me any feedback about it. Is there good contrast between the foreground and background?
The zx spectrum level have a CRT filter with a slight noise to simulate and old crt.
I love monochrome art, it is really hard to do monochrome art properly but when you achieve that it stimulates imagination. I like those designs very much! I see expression and movement on the designs!
Thank you, those graphics are the result of experimentation with textures and colors with a process of "hit and miss" till I get to results I like. I'm glad you like them!
thank you umplix, the darkness and fades have a purpose too: to limit the extent to which shader effects can reach. It looks better in realtime with the effects.
Thank you! give me time to port the dialogs so that I can now which tracks belongs where. Very good selection of instruments for the theme of the game!
Hi Umplix, sure feel free and be creative and contribute as you wish, you are already in the credits but I will add any extra track to the credits. I forgot to say that the original songs are in the same link I provided. There's no need to make the same kind of tracks, just do what you feel it fits to the game and I would try to find the right level or menu for it! and of course the songs would be as any assets I'm selecting or creating open source so you are free to add it to your collection and publish them anywhere. Thanks again for contributing! :)
I've been counting the tracks I have and the originals and the original game have 15 tracks and I already have 12.
I don't mean to do exactly the same as the original as this is a remake, there's no need to have one track for every single level but I can and will add more than 15 as long as the tracks fits the game or any particular level.
The levels have many settings all underwater but there are sunken viking ships, ufos, tanks, war settings house rooms, ancient underwater cities and much more...
Just in case it helps anyone willing to create the tracks, you can listen to all the original tracks and levels on the link above and the new ones that I'm selecting and the new assets in the following repository: codeberg.org/glitchapp/fishfillets-remake-assets
Hi Commander, it looks super cool! it looks like an alien world to me... I think it could fit on extra levels... It will take me time to think where it fits but I will probably use it. Thank you!
Hi, thanks. The design of the levels are not mine and they are almost 20 years old. It is all based on the original game. What I'm actually trying to do is to enhance the graphics with new models and assets and higher resolutions and filling the original design with them. It is basically a recreation of the original designs.
If anyone reading this feels creative and thinks he/she can do better feel free to submit your art to me. I'm also opened for a second set of assets if the set is complete and with good quality.
Here there are a pair of two of the last level recreation I made. The color of the background in the Airplane level is changed through the code. I can reuse backgrounds and change their colors or use different filters and shaders to make them look different. The original is in reality blue. I'm always unsure about the colors so feel free to give me any feedback about it. Is there good contrast between the foreground and background?
The zx spectrum level have a CRT filter with a slight noise to simulate and old crt.
Thank you!
I love monochrome art, it is really hard to do monochrome art properly but when you achieve that it stimulates imagination. I like those designs very much! I see expression and movement on the designs!
Hello, I remixed "cnc machine": https://opengameart.org/content/cnc-machine-vs-uplifting-intense-electronic-trailer-lsao-vs-hectavex-remixed
Thank you for all what've shared!
Thank you, this is the link to the tiles used on the purple level:
https://opengameart.org/content/underwater-diving-pack
The rules are quite different but you are right, the levels looks very much like lemmings!
Thank you, those graphics are the result of experimentation with textures and colors with a process of "hit and miss" till I get to results I like. I'm glad you like them!
thank you umplix, the darkness and fades have a purpose too: to limit the extent to which shader effects can reach. It looks better in realtime with the effects.
Thank you! give me time to port the dialogs so that I can now which tracks belongs where. Very good selection of instruments for the theme of the game!
Hi Umplix, sure feel free and be creative and contribute as you wish, you are already in the credits but I will add any extra track to the credits. I forgot to say that the original songs are in the same link I provided. There's no need to make the same kind of tracks, just do what you feel it fits to the game and I would try to find the right level or menu for it! and of course the songs would be as any assets I'm selecting or creating open source so you are free to add it to your collection and publish them anywhere. Thanks again for contributing! :)
I've been counting the tracks I have and the originals and the original game have 15 tracks and I already have 12.
I don't mean to do exactly the same as the original as this is a remake, there's no need to have one track for every single level but I can and will add more than 15 as long as the tracks fits the game or any particular level.
The levels have many settings all underwater but there are sunken viking ships, ufos, tanks, war settings house rooms, ancient underwater cities and much more...
Just in case it helps anyone willing to create the tracks, you can listen to all the original tracks and levels on the link above and the new ones that I'm selecting and the new assets in the following repository: codeberg.org/glitchapp/fishfillets-remake-assets
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