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Friday, March 18, 2022 - 08:20

Thank you! The idea is to give as much options as possible and I need to explain the options because they are mostly hidden and many people may not find them.

Friday, March 18, 2022 - 02:56

As a proof of concept, the code to have different sets of assets is already implemented (only on level 1), but extending it to every level if there's demand and assets for it would be very easy.

By pressing the key "g" on any level the color schemes changes to 7 different modes changing the colors and patterns of every level, but on level 1 the assets will also change. I added 4 screenshots with different versions of the backgrounds changing the palettes and resolution.

The assets shown here should be just considered dummy assets to test the code (as any assets that anyone is able to improve).

One important thing I need to mention is that a new set of assets does not need to be in a retro style, that is just something I found cool to add but it does not need to be. The most important thing when adding a set of assets is that the assets are coherent in style and complete enough to be worth of having an own set.

Another thing about the 3d and 2d assets that I forgot to mention is that they are not mutually exclusive: The 3d assets do not need to disable the 2d automatically if it is not wanted so that an hybrid set of assets combining both 2d and 3d assets is very possible ( see screenshot showing it below).

My main task on this project is to create a stable software structure without bugs and full of options to which the assets can be easilly added. I will be trying to assist anyone willing to create assets, create them bymyself and select them from open graphic libraries and sites like this, but as soon as anyone provides a better one I will be very happy to substitute them.

I hope this triggers imagination and creativity! this project is open and alive and contributions are very welcome!

 

Tuesday, March 15, 2022 - 13:38

oh thanks... good idea... I did my best to follow your advise... I can always try to keep getting better, I hope there is more contrast now...

I added some free assets for the furniture, I think it starts looking like a real game now...

Just in case anyone has ideas to improve any assets or want to submit them, I created a repository only for the assets. The game and assets are now distributed separately

The assets are here: https://codeberg.org/glitchapp/fishfillets-remake-assets

Tuesday, March 8, 2022 - 12:08

no through the chimney falls a block, they escape on the right side by moving the blocks :) a chimney under the water is kind of surreal isn't it?

Tuesday, March 8, 2022 - 11:40

To escape the maze, is like a labyrinth full of objects that blocks the path to the exit

Tuesday, March 8, 2022 - 11:16

an underwater house. Yes I'm going to experiment with different styles... This would be kind of realistic as it uses textures. It looks good to me, just a little generic maybe, but at least is the first time that level has a full hd background which is a milestone. I will keep experimenting, maybe if I do not decide I will have several sets...

Tuesday, March 8, 2022 - 11:02

This may be a little generic, the assets are generic textures but it looks good to me, I used textures from gimp. There's a lot of room for improvement, what do you think?

Tuesday, March 8, 2022 - 08:36

I created the grids for the first 13 levels, I will be adding more as I create them. Just in case anyone wants to test any style or test creating tiles.

I can provide a gimp file which have the layers separated (grid, objects and map)

I would like to know what style of graphics do you think would pass better for the 2d assets... vectorial, stylized, pixel art / retro... I would also like to know how do you choose a palette... I guess the palette would be bigger or smaller depending on the style.

Thanks in advance!

Tuesday, March 8, 2022 - 06:27

My first sketch, just a concept art based on the original but with higher resolution. Mixed techniques used:

Grid traced with bezier curves and pencil brush on gimp

Kelp made with krita and Ink-7 brush rough 25 px

The windows and the roof are just vectors (lines and circles)

I'm not a graphic artist, I'm experimenting and learning, any feedback is very welcome.

 

I can provide the krita file if anyone wants to work on it.

Monday, March 7, 2022 - 12:06

Ahh good to know, I was worried that the site could go down again. I hope it's not that bad!

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