Hei thanks, that sounds less sci-fi now it pass better now. Of course it's your song! you can post it wherever you want. I'm not sure how I am going to use the assets yet, I'm collecting them by now .There are 80 levels and I will be assigning the available assets as I receive them by trying to make them fit to the story, the background etc... I'm not sure yet to which level pass your song better... I will also probably distribute the assets separately as they are going to be heavy. I will keep you inform! Thanks for the contribution!
Thank you!, yes I think I will get the simplest approach, the game is getting overcomplicated and I'm running out of keys for the many options I'm adding. I think those grids would eventually help me (and someone else too) keeping rights proportions as I'm not very good drawing. Now it looks a lot more realistic and that is good to create sketches. Thanks for the ideas to create realistic pencil strokes, now I have a new skill :)
I don't know if it is achievable, but I ask myself if there's a way to achieve something like that with artificial inteligence. I tried to do it passing the sketch to another map and with a few gimp filters... the result is interesting but far away from what I try.
Wow! this was a lot of work... I don't know if I did it right, I drew a slight irregular bezier curve and filled slightly with a pencil brush on gimp, I did it with a graphic tablet so it's almost like real painting with a pencil...
It looks a lot more realistic... now the question is, does this help to create something over it? if it does I don't have any problem creating more... it will of course take me a lot of time...
Thank you! I'm going to try that and see how it looks like. I want to say that those grids won't be final art but a tool to draw sketches and / or assets... I will see if making it more realistic helps in the creative process or if it's better to have those precise lines... I'm experimenting and very happy to receive feedback, I want to create the best possible materials to start creating sketches and assets... Once I create the more realistic handmade grids I will post them for everyone to compare and ask for feedback again. Thanks!
I would like to share the way I try to create the illusion of a handmade grid with pencil strokes by inverting the colors of my grid and slightly changing the contrast and saturation.
I attached an example I created. The process is yet semiautomated because I'm still testing the right saturation and contrast to achieve the most realistic possible results. The grids in the middle of the attached files are made with gimp by inverting the colors and reducing the contrast and saturation, but there's no reason why it can not be fully automated withing the game and I will probably implement it in my game.
The good part of automating the process is that the size of the grid is perfect, you can copy one cell and check that the size of the tiles correspond to the given information above.
I think this is very useful to see the proportions of the levels in order to draw sketches over it. I would like to receive feedback about the colors I used to simulate the pencil strokes and if it you find this technique useful.
If you plan to use this example please be aware that I reduced the colors on purpose to keep the file small, so please change the mode to RGB before drawing.
Yes I'm not sure, I like the other one more ... maybe... by just changing some instruments...would provide the sources of the songs to let me make modifications? maybe I can find the way to make them fit more to the game? just an idea... I need to think... I like the style it just miss to me something evocative of water and maybe... some slight melody over it so that is not too extreme ambient...and less sci-fi... maybe not so extreme synthesizers and more natural instruments... I think I need to experiment and change it to get to something that pass to the game. I'm opened to discuss it privately if you want. After hearing more times I know what needs to be changed, there is a synth that sounds perfect for a space settings but needs to be changed to something less sharp... extreme sharp sounds evoque space,starships, metal and artificial materials, we need to change the sound to make it more rounded and warm...
I like it! it is very close to what I think it pass, the only thing that I think does not pass to most of the game is that it sounds too sci-fi... I have to read again the whole story of the game because there are ufos and other weird things on it but mostly the settings are natural underwater places... Anyway ambient music is the right one for it... maybe some slight modifications to make it sound more aligned to natural underwater settings than space and scifi would be needed...
Hei thanks, that sounds less sci-fi now it pass better now. Of course it's your song! you can post it wherever you want. I'm not sure how I am going to use the assets yet, I'm collecting them by now .There are 80 levels and I will be assigning the available assets as I receive them by trying to make them fit to the story, the background etc... I'm not sure yet to which level pass your song better... I will also probably distribute the assets separately as they are going to be heavy. I will keep you inform! Thanks for the contribution!
Thank you!, yes I think I will get the simplest approach, the game is getting overcomplicated and I'm running out of keys for the many options I'm adding. I think those grids would eventually help me (and someone else too) keeping rights proportions as I'm not very good drawing. Now it looks a lot more realistic and that is good to create sketches. Thanks for the ideas to create realistic pencil strokes, now I have a new skill :)
I don't know if it is achievable, but I ask myself if there's a way to achieve something like that with artificial inteligence. I tried to do it passing the sketch to another map and with a few gimp filters... the result is interesting but far away from what I try.
Wow! this was a lot of work... I don't know if I did it right, I drew a slight irregular bezier curve and filled slightly with a pencil brush on gimp, I did it with a graphic tablet so it's almost like real painting with a pencil...
It looks a lot more realistic... now the question is, does this help to create something over it? if it does I don't have any problem creating more... it will of course take me a lot of time...
I'm happy to receive feedback again!
Thank you! I'm going to try that and see how it looks like. I want to say that those grids won't be final art but a tool to draw sketches and / or assets... I will see if making it more realistic helps in the creative process or if it's better to have those precise lines... I'm experimenting and very happy to receive feedback, I want to create the best possible materials to start creating sketches and assets... Once I create the more realistic handmade grids I will post them for everyone to compare and ask for feedback again. Thanks!
I would like to share the way I try to create the illusion of a handmade grid with pencil strokes by inverting the colors of my grid and slightly changing the contrast and saturation.
I attached an example I created. The process is yet semiautomated because I'm still testing the right saturation and contrast to achieve the most realistic possible results. The grids in the middle of the attached files are made with gimp by inverting the colors and reducing the contrast and saturation, but there's no reason why it can not be fully automated withing the game and I will probably implement it in my game.
The good part of automating the process is that the size of the grid is perfect, you can copy one cell and check that the size of the tiles correspond to the given information above.
I think this is very useful to see the proportions of the levels in order to draw sketches over it. I would like to receive feedback about the colors I used to simulate the pencil strokes and if it you find this technique useful.
If you plan to use this example please be aware that I reduced the colors on purpose to keep the file small, so please change the mode to RGB before drawing.
I may open a channel on a chat server to show sketched and ideas and receive feedback.
yes thank you, take it easy, there's no hurry at all, this is an open source project, take your time and thanks for contributing!
Yes I'm not sure, I like the other one more ... maybe... by just changing some instruments...would provide the sources of the songs to let me make modifications? maybe I can find the way to make them fit more to the game? just an idea... I need to think... I like the style it just miss to me something evocative of water and maybe... some slight melody over it so that is not too extreme ambient...and less sci-fi... maybe not so extreme synthesizers and more natural instruments... I think I need to experiment and change it to get to something that pass to the game. I'm opened to discuss it privately if you want. After hearing more times I know what needs to be changed, there is a synth that sounds perfect for a space settings but needs to be changed to something less sharp... extreme sharp sounds evoque space,starships, metal and artificial materials, we need to change the sound to make it more rounded and warm...
I like it! it is very close to what I think it pass, the only thing that I think does not pass to most of the game is that it sounds too sci-fi... I have to read again the whole story of the game because there are ufos and other weird things on it but mostly the settings are natural underwater places... Anyway ambient music is the right one for it... maybe some slight modifications to make it sound more aligned to natural underwater settings than space and scifi would be needed...
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