That background is also cool but it does not fit the story on that level I'm afraid, and the backgrounds do not look like anything on earth so I'm afraid they would only fit with an extra script and extra levels. The game has a story and the graphics needs to fit it. Regarding the shadows and outlines, it is not a bad idea I will think about it... The neon outlines is maybe to extreme and differs completely from the current art style... I have to think about it, thanks for all the contributions sir!
Hi Commander, it looks super cool! it looks like an alien world to me... I think it could fit on extra levels... It will take me time to think where it fits but I will probably use it. Thank you!
Hi, thanks. The design of the levels are not mine and they are almost 20 years old. It is all based on the original game. What I'm actually trying to do is to enhance the graphics with new models and assets and higher resolutions and filling the original design with them. It is basically a recreation of the original designs.
If anyone reading this feels creative and thinks he/she can do better feel free to submit your art to me. I'm also opened for a second set of assets if the set is complete and with good quality.
Here there are a pair of two of the last level recreation I made. The color of the background in the Airplane level is changed through the code. I can reuse backgrounds and change their colors or use different filters and shaders to make them look different. The original is in reality blue. I'm always unsure about the colors so feel free to give me any feedback about it. Is there good contrast between the foreground and background?
The zx spectrum level have a CRT filter with a slight noise to simulate and old crt.
I love monochrome art, it is really hard to do monochrome art properly but when you achieve that it stimulates imagination. I like those designs very much! I see expression and movement on the designs!
Thank you, those graphics are the result of experimentation with textures and colors with a process of "hit and miss" till I get to results I like. I'm glad you like them!
thank you umplix, the darkness and fades have a purpose too: to limit the extent to which shader effects can reach. It looks better in realtime with the effects.
Hi Commander, I'm not escaping :)
That background is also cool but it does not fit the story on that level I'm afraid, and the backgrounds do not look like anything on earth so I'm afraid they would only fit with an extra script and extra levels. The game has a story and the graphics needs to fit it. Regarding the shadows and outlines, it is not a bad idea I will think about it... The neon outlines is maybe to extreme and differs completely from the current art style... I have to think about it, thanks for all the contributions sir!
cool, definitely those underwater backgrounds are not from the earth, will see what I can do with them. Thank you!
Hi Commander, it looks super cool! it looks like an alien world to me... I think it could fit on extra levels... It will take me time to think where it fits but I will probably use it. Thank you!
Hi, thanks. The design of the levels are not mine and they are almost 20 years old. It is all based on the original game. What I'm actually trying to do is to enhance the graphics with new models and assets and higher resolutions and filling the original design with them. It is basically a recreation of the original designs.
If anyone reading this feels creative and thinks he/she can do better feel free to submit your art to me. I'm also opened for a second set of assets if the set is complete and with good quality.
Here there are a pair of two of the last level recreation I made. The color of the background in the Airplane level is changed through the code. I can reuse backgrounds and change their colors or use different filters and shaders to make them look different. The original is in reality blue. I'm always unsure about the colors so feel free to give me any feedback about it. Is there good contrast between the foreground and background?
The zx spectrum level have a CRT filter with a slight noise to simulate and old crt.
Thank you!
I love monochrome art, it is really hard to do monochrome art properly but when you achieve that it stimulates imagination. I like those designs very much! I see expression and movement on the designs!
Hello, I remixed "cnc machine": https://opengameart.org/content/cnc-machine-vs-uplifting-intense-electronic-trailer-lsao-vs-hectavex-remixed
Thank you for all what've shared!
Thank you, this is the link to the tiles used on the purple level:
https://opengameart.org/content/underwater-diving-pack
The rules are quite different but you are right, the levels looks very much like lemmings!
Thank you, those graphics are the result of experimentation with textures and colors with a process of "hit and miss" till I get to results I like. I'm glad you like them!
thank you umplix, the darkness and fades have a purpose too: to limit the extent to which shader effects can reach. It looks better in realtime with the effects.
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