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Sunday, May 12, 2024 - 03:00

Hi, good idea, I think it is absolutely possible to achieve what you intend.

I will give you some advice based on my own experience and hopefully you find anything useful out of it:

Training a network to achieve your goals is an horrendous ammount of work and energy, probably a lot more work than drawing the whole assets yourself.

A.I. is still unable to follow direction and to achieve coherence, the only way I know to achieve coherence with A.I. art is by adding dual conditioning: prompts + base images. Another thing that helps if the image is too complex (like the dragon smoking you said in your thread), is to divide the images in meaningfull objects (you can generate the dragon and ciggarrete or smoke in different steps and if you achieve the right perspective composite them manually).

There are enough trained network for most art styles so it is a lot more practical to find and use the closest one as to train one yourself unless you really need very specific outputs.

In my experience conditioning the A.I. with such resolution (16x16 or 32x32) results most of the time in garbage. I would suggest to create high resolution base images and then find the right way to reduce the size.

So in resume, the only way to spare time instead of spending more time (and energy) in achieving the results you want is to find the closest weight that fits your needs, to use dual conditioning (prompts + base images) and to use high resolution and high quality base images for the conditioning.

I hope any of this feedback helps you and wish you good luck with your project and that you achieve great results.

 

Sunday, April 28, 2024 - 04:58

beautiful work, I implemented it on a chess fork which can be seen on this repository: https://codeberg.org/glitchapp/love-chessboard

Thanks for the great attention to details!

Friday, April 12, 2024 - 06:31

Here you are:

Code: https://ufile.io/4fwlpdii

Just for clarification, I don't know how modules for druppal are created and that is just a simple implementation in pure javascript / html, but it works and even if you don't create a module for druppal you can inject it in the code (although that's harder to maintain afterwards).

I have no account on github and since is not a druppal module which I think is the best way to add such feature I'm sharing it here, In the hope that you find it useful and / or inspiring!

Thursday, April 11, 2024 - 06:34

I forgot to put some context about the main javascript library used for the player and here many examples and documentation can be found: https://wavesurfer.xyz/examples/?zoom.js

The code is open source and it has BSD license: https://github.com/katspaugh/wavesurfer.js?tab=BSD-3-Clause-1-ov-file#re...

I'm not sure if there is any incompatility with such license as I've never heard of it before.

Wednesday, April 10, 2024 - 15:20

hei, thanks for the links... so the site is build on drupal....

I don't think I have the needed skillset to create a module for drupal, but I think that achieving what I said should not be that hard: I investigated and found a software that creates a png with the spectrogram of a music track: https://github.com/beschulz/wav2png

The software is used on freesound and more details for developers can be found here: https://freesound.org/forum/freesound-project/1114/?page=1#post

I'm not really sure if it can be implemented on drupal but If I find a way I will let you know.

It is not really that important but I think it would be a nice feature to add.

Friday, October 27, 2023 - 09:23

the games looks cool but I can't access your website, it only renders a white flat background, is the server down or something?

Friday, October 20, 2023 - 04:18

I like it! the colors do not only look nice but it also help differentiate the different sections. Well done!

Wednesday, October 18, 2023 - 01:57

I think this is very relevant for anyone interested on contributing as the work may be intimidating for some, but as you can see, not all the models are very complex and some have indeed simple shapes and textures.

 

By the way, those models are part of the open models collected from this site, so you can also contribute by suggesting some already done models that fits with the tetris like shapes the game has.

Saturday, October 14, 2023 - 05:46

I like, it very good selection of assets, I love the retro style and it is also challenging. I would suggest to add gamepad support, I don't think it would be hard to add this feature and this kind of game typically benefit a lot from it as they are meant to be played with joystick.

keep the good work!

Saturday, October 14, 2023 - 03:30

Since there has been some progress with the Vr project and I never shared a screenshot here, here there are a few ones.

As you can see on each of them, there are almost no 3d assets excepting the main characters (which need a lot of work yet). All the flat colored tetris like objects you see need to be textured and sculpted, since I'm not skilled with 3d art I'm also showing them here just in case anyone wants to contribute. The shapes are mostly not very complicated but texturing them may be a bigger challenge...

The game is fully playable now and unless there is any bug I'm not aware of you can complete the whole game. There's no saving mechanism yet but you can select the level where you want to start by simply tweaking the code.

I also added a level editor recently which works with both the 2d and the 3d project, you can create your own levels with it and export them to both projects, if you are curious please check the repository here: https://codeberg.org/glitchapp/Grid-Level-Editor

Feel free to give feedback and I hope you like the progress done!

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