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Tuesday, March 8, 2022 - 11:16

an underwater house. Yes I'm going to experiment with different styles... This would be kind of realistic as it uses textures. It looks good to me, just a little generic maybe, but at least is the first time that level has a full hd background which is a milestone. I will keep experimenting, maybe if I do not decide I will have several sets...

Tuesday, March 8, 2022 - 11:02

This may be a little generic, the assets are generic textures but it looks good to me, I used textures from gimp. There's a lot of room for improvement, what do you think?

Tuesday, March 8, 2022 - 08:36

I created the grids for the first 13 levels, I will be adding more as I create them. Just in case anyone wants to test any style or test creating tiles.

I can provide a gimp file which have the layers separated (grid, objects and map)

I would like to know what style of graphics do you think would pass better for the 2d assets... vectorial, stylized, pixel art / retro... I would also like to know how do you choose a palette... I guess the palette would be bigger or smaller depending on the style.

Thanks in advance!

Tuesday, March 8, 2022 - 06:27

My first sketch, just a concept art based on the original but with higher resolution. Mixed techniques used:

Grid traced with bezier curves and pencil brush on gimp

Kelp made with krita and Ink-7 brush rough 25 px

The windows and the roof are just vectors (lines and circles)

I'm not a graphic artist, I'm experimenting and learning, any feedback is very welcome.

 

I can provide the krita file if anyone wants to work on it.

Monday, March 7, 2022 - 12:06

Ahh good to know, I was worried that the site could go down again. I hope it's not that bad!

Monday, March 7, 2022 - 11:46

Hei thanks, that sounds less sci-fi now it pass better now. Of course it's your song! you can post it wherever you want. I'm not sure how I am going to use the assets yet, I'm collecting them by now .There are 80 levels and I will be assigning the available assets as I receive them by trying to make them fit to the story, the background etc... I'm not sure yet to which level pass your song better... I will also probably distribute the assets separately as they are going to be heavy. I will keep you inform! Thanks for the contribution!

Monday, March 7, 2022 - 10:50

Thank you!, yes I think I will get the simplest approach, the game is getting overcomplicated and I'm running out of keys for the many options I'm adding. I think those grids would eventually help me (and someone else too) keeping rights proportions as I'm not very good drawing. Now it looks a lot more realistic and that is good to create sketches. Thanks for the ideas to create realistic pencil strokes, now I have a new skill :)

Monday, March 7, 2022 - 08:56

I don't know if it is achievable, but I ask myself if there's a way to achieve something like that with artificial inteligence. I tried to do it passing the sketch to another map and with a few gimp filters... the result is interesting but far away from what I try.

Monday, March 7, 2022 - 07:58

Wow! this was a lot of work... I don't know if I did it right, I drew a slight irregular bezier curve and filled slightly with a pencil brush on gimp, I did it with a graphic tablet so it's almost like real painting with a pencil...

It looks a lot more realistic... now the question is, does this help to create something over it? if it does I don't have any problem creating more... it will of course take me a lot of time...

I'm happy to receive feedback again!

Monday, March 7, 2022 - 06:43

Thank you! I'm going to try that and see how it looks like. I want to say that those grids won't be final art but a tool to draw sketches and / or assets... I will see if making it more realistic helps in the creative process or if it's better to have those precise lines... I'm experimenting and very happy to receive feedback, I want to create the best possible materials to start creating sketches and assets... Once I create the more realistic handmade grids I will post them for everyone to compare and ask for feedback again. Thanks!

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