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Friday, June 12, 2026 - 09:49

update: I’ve also added the full collection in OAC format.

liboac is the reference implementation of the Open Audio Codec (OAC) specification.

OAC intends to be the successor to Opus and liboac is based on libopus. Both are works in progress.

At the moment, there is no real efficiency gain compared to Opus — the files end up roughly the same size and quality, since the current implementation is still closely aligned with Opus technology.

There is currently no official widespread support in media players or operating systems, so playback requires external tooling. For testing purposes, I’ve built simple working players in Python (PyQt6) and LÖVE2D (Lua) that can decode and play the format using the reference implementation.

So for anyone interested in experimenting, the full collection is now available in OAC format, with similar size and quality to the Opus versions, but using this newer experimental codec pipeline.

Probably too early and not much people would be interested since there's no real gain at the moment, but I share it nevertherless.

 

Monday, June 1, 2026 - 03:35

For anyone interested in downloading all the mixes I've done so far, I've taken the time to compress the entire collection into both Ogg Vorbis and Opus formats. Till I decide the best method to share them I will probably use perliminarily torrent.

Codec Information

All compressed files were created from the original lossless FLAC versions whenever available.

Please note that in a few cases, the original FLAC files are no longer available (less than 1% of the mixes), or the mixes themselves could not be created entirely from FLAC sources because not all artists release their music in lossless formats. However, whenever a FLAC version was available, it was always used as the source.

FLAC

The FLAC collection has not yet been fully measured, but it is very large—around 40 GB.
Most people probably won't need the lossless versions, which is why the compressed formats are being provided, however if you prefer some custom codec or ratio, you need FLAC if you don't want to degrade the quality in the process.

Ogg Vorbis

Encoded at quality level 8 (approximately 160 kbps).
Offers excellent audio quality while keeping file sizes reasonable.
The entire collection is approximately 2.2 GB.

Opus

Encoded using an average bitrate (ABR) of 128 kbps.
Provides very high audio quality and excellent compression efficiency.
The entire collection is approximately 1.1 GB.
Ogg Vorbis vs. Opus

Opus is generally regarded as more efficient than Ogg Vorbis. While results vary depending on the source material and listener, 128 kbps Opus is often considered roughly equivalent to—or better than—160 kbps Vorbis in blind listening tests, while producing smaller files, the only downside is that it won't probably work on old hardware, but almost any new phone and Os should be able to play them.

Tuesday, April 21, 2026 - 04:09

I love the selection and I'm glad to be there on several tracks! Maybe it could even add some player with preview so that other users could find tracks for their podcasts? just an idea... great work!

Monday, January 26, 2026 - 03:27

Hey there!

It looks really cool and I think it has a lot of potential. The progression system especially caught my eye, and if the difficulty is properly tuned, I can see it being a lot of fun. I’m definitely looking forward to seeing how it develops.

One thing that stood out to me is that there doesn’t seem to be any music or sound at all (unless that’s just how the video was recorded).

I think you already have plenty of music that could fit the game really well, and I’m excited to see what tracks and sound effects you end up adding — that would make a huge difference to the overall experience.

Oh if unity allows you to build linux binaries I think it's worth doing it, many people play games on linux (not only by using windows emulation / proton).

Tuesday, January 20, 2026 - 00:26

For those of you who use my Funkwhale account to stream or download my mixes, I have some news.

I’ve been using a Funkwhale pod at https://audio.pepemoss.com for quite some time now. When I first started creating and uploading mixes, I didn’t anticipate how many I would eventually make or how much storage space they would require. At this point, I’ve uploaded 160 mixes, and I reached the storage limits. No more mixes can be submitted to that pod. Fortunately I found a new home with more storage on this new pod: https://funk.firobe.fr/channels/ogamixes

Please notice that I'm in the process of testing stability and latence on the new pod, so far everything seems ok.

Sunday, January 18, 2026 - 01:07

I’d like to take a moment to highlight three Godot games that feature my audio mixes.

The first is Katamari Mech Spacey by dragonforge: Katamari Mech Spacey (カタマリメカ スペイシー) by Dragonforge Development

I’m really excited to follow its progress—the visuals are coming together beautifully, and the shaders in particular look stunning.

The second game is Froggy Guard, available here: FroggyGuard by Happyfacemike

Froggy Guard is an intense short experience where you must help protect Ralph the Frog as he navigates long-forgotten ruins.

The third game is Rootwarden, available here: https://pavelee.itch.io/rootwarden

In Rootwarden, you play as an autonomous expansion unit sent to land, conquer, and repurpose a hostile planet. Your goal is to gather 10,000 minerals, build 10 houses, and destroy the enemy base on the opposite side of the map—balancing resource management, base defense, and nighttime enemy assaults along the way.

I’m proud and excited to share these projects with you, and I hope you enjoy them. Hopefully, I’ll be able to add many more in the future!

Saturday, January 17, 2026 - 01:05

About My Audio Work & Donations

Hey everyone! I wanted to share something with you all. I’ve created and curated over 130 mixes so far, all of which are free to use—even for commercial projects. I’ve never started doing this for money; it’s simply a passion project for me, and I genuinely enjoy working on it.

That said, I’ve realized that in order to take these mixes to the next level, I need to invest in some new gear, like DJ controllers, which can be pretty expensive. While I’m not charging for anything, and I don’t need monetary compensation, if you’re in a position to help and want to support the project, donations are welcome!

The contributions will go toward improving the tools I use to create and perform the mixes, allowing me to continue providing high-quality tracks for everyone.

If you’d like to help, here’s my Zcash address and QR code:

Donate via Zcash:

ZCash address: t1h9UejxbLwJjCy1CnpbYpizScFBGts5J3N

However, please know that money is not the only way to support me! If you’re not in a position to help financially, I still encourage you to use the tracks. I really hope you find them useful, and I’d be thrilled to know they’re making a positive impact in your projects.

Thank you so much for your support! It really means a lot and would help make these projects even better.

 

Tuesday, January 13, 2026 - 02:10

The following two games reuse assets from SuperTux:

https://diligentcircle.itch.io/retux

https://codeberg.org/glitchapp/tux-new-adventures

The second project is mine. At this point, we have Tux games written in both Python and Lua. If I’d had to draw all the assets myself, the project probably would never have existed—so I’m genuinely glad those assets were available to reuse.

Tux’s New Adventures is both a mod and a fork of Spinny the Runner, which is also my project. Spinny the Runner itself is a fork of Boxclip by Jigoku. So yes, it’s a derivative of a derivative. I guess I really do enjoy building on top of existing work.

I must say there's a lot of work put on top of the original work and nothing is for sale but donations are welcome, that would allow me to add better hardware for my projects, that also includes music.

Tuesday, January 6, 2026 - 18:58
Thursday, January 1, 2026 - 00:20

Old previews have been replaced with playlist. This way you can easily listen and navigate full tracks instead of short framents of the track (and also download them).

Rave playlist: Rave - The Gamers' Tavern

Club / House / Trance: Club / House / Trance - The Gamers' Tavern

Horror: Horror - The Gamers' Tavern

Chill: Chill - The Gamers' Tavern

Ambient: Ambient - The Gamers' Tavern

Synthwave: Synthwave - The Gamers' Tavern

Stealth: Stealth - The Gamers' Tavern

Piano / Classic / Orquestral: https://video.gamerstavern.online/w/p/uHtPzryoxjnUChBidRVnqX

Emotional: Emotional - The Gamers' Tavern

Electronic / Uplifting: Electronic / Uplifiting - The Gamers' Tavern

Oriental / Desert: Oriental / desert - The Gamers' Tavern

Cyberpunk / Action / Dark: Cyberpunk / Action / Dark - The Gamers' Tavern

Flamenco: Flamenco - The Gamers' Tavern

Chiptunes: Chiptunes - The Gamers' Tavern

Rock / Guitar / Metal: Rock / Guitar / Metal - The Gamers' Tavern

Epic / Battle: Epic / Battle - The Gamers' Tavern

Tropical: Tropical - The Gamers' Tavern

Funky: Funky - The Gamers' Tavern

Cinematic: https://video.gamerstavern.online/w/p/tLXujRaFknD4HiEQ91N2Hw

 

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