I have a couple of new cinematic mixes that I’d recommend checking out if you’re looking for high-quality, dark, adventurous tracks. They could work well across a range of genres and scenes, including spy, stealth, and action sequences.
You’ll find them at the bottom of the Cinematic Adventure playlist. The tracks are called “Lines on a Map” and “The Paper Trail.”
Hi! I’ve noticed most people download my music in OGG—and that’s totally fine. OGG (Vorbis) is a great codec with excellent compression efficiency. Still, if some people aren’t sure which format to download, I’d like to share a short explanation that might help.
Transparency basically means the point (the bitrate) where a codec reaches perceptually lossless quality—so that you (and most listeners) can’t reliably distinguish the compressed file from the uncompressed original.
Different codecs reach transparency at different bitrates. Rough comparisons:
MP3: transparency around ~175–245 kbit/s (at 44.1 kHz)
Opus: “pretty much transparent” around ~128 kbit/s (VBR, stereo)
OGG Vorbis_ transparency around ~150–170 kbit/s
OAC (Open Audio Codec): targets transparency similar to Opus (it’s closely related), but it’s still early-stage and support is limited in most software
So if you’re unsure, I recommend Opus: files are often a bit smaller while keeping equal—or sometimes better—perceived quality than OGG Vorbis. OAC could be the next generation, but for now it’s mainly for people who want to test the newest codec.
Oh if you are using my tracks on a game engine that better supports ogg and / or better loop with ogg vorbis go ahead! this is just a recommendation based on compression efficiency but there may be other factors that are worth taking into account.
Hi everyone! I realized I now have enough tracks to create a new playlist category: Vocals
This playlist brings together all of the mixes that feature vocals, including some of my most recent releases. I hope it makes these tracks easier to find, and I’m looking forward to adding many more as the collection continues to grow.
Hi everyone! As the collection of mixes continues to grow, I’ve been thinking about creating a new set of playlists that could make it easier to find music for specific game genres.
These playlists aren’t meant to be definitive, and they’ll likely evolve over time as new mixes are added or genres overlap. Still, I hope they make it easier for everyone to discover tracks that fit the style they’re looking for.
To make the library easier to browse, I’ve also reorganized several playlists. Instead of being grouped primarily by musical genre, some playlists are now organized into broader "super genres" that better reflect their overall purpose and mood.
As part of this update, a number of tracks have been moved between playlists to better match the new categories, tags, and featured albums.
With the collection now reaching 300 mixes, I hope these changes make it even easier to find the perfect music for the mood and purpose of your games.
On another note, one of the games I previously mentioned that features my mixes has now been released on Steam! It's called Rootwarden, and you can check it out here: https://store.steampowered.com/app/4294000/Rootwarden/
update: I’ve also added the full collection in OAC format.
liboac is the reference implementation of the Open Audio Codec (OAC) specification.
OAC intends to be the successor to Opus and liboac is based on libopus. Both are works in progress.
At the moment, there is no real efficiency gain compared to Opus — the files end up roughly the same size and quality, since the current implementation is still closely aligned with Opus technology.
There is currently no official widespread support in media players or operating systems, so playback requires external tooling. For testing purposes, I’ve built simple working players in Python (PyQt6) and LÖVE2D (Lua) that can decode and play the format using the reference implementation.
So for anyone interested in experimenting, the full collection is now available in OAC format, with similar size and quality to the Opus versions, but using this newer experimental codec pipeline.
Probably too early and not much people would be interested since there's no real gain at the moment, but I share it nevertherless.
For anyone interested in downloading all the mixes I've done so far, I've taken the time to compress the entire collection into both Ogg Vorbis and Opus formats. Till I decide the best method to share them I will probably use perliminarily torrent.
Codec Information
All compressed files were created from the original lossless FLAC versions whenever available.
Please note that in a few cases, the original FLAC files are no longer available (less than 1% of the mixes), or the mixes themselves could not be created entirely from FLAC sources because not all artists release their music in lossless formats. However, whenever a FLAC version was available, it was always used as the source.
FLAC
The FLAC collection has not yet been fully measured, but it is very large—around 40 GB. Most people probably won't need the lossless versions, which is why the compressed formats are being provided, however if you prefer some custom codec or ratio, you need FLAC if you don't want to degrade the quality in the process.
Ogg Vorbis
Encoded at quality level 8 (approximately 160 kbps). Offers excellent audio quality while keeping file sizes reasonable. The entire collection is approximately 2.2 GB.
Opus
Encoded using an average bitrate (ABR) of 128 kbps. Provides very high audio quality and excellent compression efficiency. The entire collection is approximately 1.1 GB. Ogg Vorbis vs. Opus
Opus is generally regarded as more efficient than Ogg Vorbis. While results vary depending on the source material and listener, 128 kbps Opus is often considered roughly equivalent to—or better than—160 kbps Vorbis in blind listening tests, while producing smaller files, the only downside is that it won't probably work on old hardware, but almost any new phone and Os should be able to play them.
I love the selection and I'm glad to be there on several tracks! Maybe it could even add some player with preview so that other users could find tracks for their podcasts? just an idea... great work!
It looks really cool and I think it has a lot of potential. The progression system especially caught my eye, and if the difficulty is properly tuned, I can see it being a lot of fun. I’m definitely looking forward to seeing how it develops.
One thing that stood out to me is that there doesn’t seem to be any music or sound at all (unless that’s just how the video was recorded).
I think you already have plenty of music that could fit the game really well, and I’m excited to see what tracks and sound effects you end up adding — that would make a huge difference to the overall experience.
Oh if unity allows you to build linux binaries I think it's worth doing it, many people play games on linux (not only by using windows emulation / proton).
Hi,
I have a couple of new cinematic mixes that I’d recommend checking out if you’re looking for high-quality, dark, adventurous tracks. They could work well across a range of genres and scenes, including spy, stealth, and action sequences.
You’ll find them at the bottom of the Cinematic Adventure playlist. The tracks are called “Lines on a Map” and “The Paper Trail.”
I hope you enjoy them and find them useful!
Hi! I’ve noticed most people download my music in OGG—and that’s totally fine. OGG (Vorbis) is a great codec with excellent compression efficiency. Still, if some people aren’t sure which format to download, I’d like to share a short explanation that might help.
There’s a concept called “Transparency” (also called perceptual transparency). You can read more here: https://en.wikipedia.org/wiki/Transparency_(data_compression) and here: https://wiki.hydrogenaudio.org/index.php?title=Transparency
Transparency basically means the point (the bitrate) where a codec reaches perceptually lossless quality—so that you (and most listeners) can’t reliably distinguish the compressed file from the uncompressed original.
Different codecs reach transparency at different bitrates. Rough comparisons:
So if you’re unsure, I recommend Opus: files are often a bit smaller while keeping equal—or sometimes better—perceived quality than OGG Vorbis. OAC could be the next generation, but for now it’s mainly for people who want to test the newest codec.
Oh if you are using my tracks on a game engine that better supports ogg and / or better loop with ogg vorbis go ahead! this is just a recommendation based on compression efficiency but there may be other factors that are worth taking into account.
I hope it helps!
Thank you, Tsorthan Grove. Some of the mixes I'm most proud of feature your tracks, so it's especially nice to read that from you.
Hi everyone! I realized I now have enough tracks to create a new playlist category: Vocals
This playlist brings together all of the mixes that feature vocals, including some of my most recent releases. I hope it makes these tracks easier to find, and I’m looking forward to adding many more as the collection continues to grow.
I hope you enjoy it!
Hi everyone! As the collection of mixes continues to grow, I’ve been thinking about creating a new set of playlists that could make it easier to find music for specific game genres.
These playlists aren’t meant to be definitive, and they’ll likely evolve over time as new mixes are added or genres overlap. Still, I hope they make it easier for everyone to discover tracks that fit the style they’re looking for.
Current playlists:
Hi everyone,
I’ve reached 300 mixes!
To make the library easier to browse, I’ve also reorganized several playlists. Instead of being grouped primarily by musical genre, some playlists are now organized into broader "super genres" that better reflect their overall purpose and mood.
The following playlist has been retired:
It has been replaced with these new playlists:
As part of this update, a number of tracks have been moved between playlists to better match the new categories, tags, and featured albums.
With the collection now reaching 300 mixes, I hope these changes make it even easier to find the perfect music for the mood and purpose of your games.
On another note, one of the games I previously mentioned that features my mixes has now been released on Steam! It's called Rootwarden, and you can check it out here:
https://store.steampowered.com/app/4294000/Rootwarden/
I also discovered another game featuring my mixes. It's made with Unity and is available on itch.io:
https://ixkiraix.itch.io/spacecoesurvive
Thank you all for listening. I hope you enjoy both the new organization and the latest mixes!
update: I’ve also added the full collection in OAC format.
liboac is the reference implementation of the Open Audio Codec (OAC) specification.
OAC intends to be the successor to Opus and liboac is based on libopus. Both are works in progress.
At the moment, there is no real efficiency gain compared to Opus — the files end up roughly the same size and quality, since the current implementation is still closely aligned with Opus technology.
There is currently no official widespread support in media players or operating systems, so playback requires external tooling. For testing purposes, I’ve built simple working players in Python (PyQt6) and LÖVE2D (Lua) that can decode and play the format using the reference implementation.
So for anyone interested in experimenting, the full collection is now available in OAC format, with similar size and quality to the Opus versions, but using this newer experimental codec pipeline.
Probably too early and not much people would be interested since there's no real gain at the moment, but I share it nevertherless.
For anyone interested in downloading all the mixes I've done so far, I've taken the time to compress the entire collection into both Ogg Vorbis and Opus formats. Till I decide the best method to share them I will probably use perliminarily torrent.
Codec Information
All compressed files were created from the original lossless FLAC versions whenever available.
Please note that in a few cases, the original FLAC files are no longer available (less than 1% of the mixes), or the mixes themselves could not be created entirely from FLAC sources because not all artists release their music in lossless formats. However, whenever a FLAC version was available, it was always used as the source.
FLAC
The FLAC collection has not yet been fully measured, but it is very large—around 40 GB.
Most people probably won't need the lossless versions, which is why the compressed formats are being provided, however if you prefer some custom codec or ratio, you need FLAC if you don't want to degrade the quality in the process.
Ogg Vorbis
Encoded at quality level 8 (approximately 160 kbps).
Offers excellent audio quality while keeping file sizes reasonable.
The entire collection is approximately 2.2 GB.
Opus
Encoded using an average bitrate (ABR) of 128 kbps.
Provides very high audio quality and excellent compression efficiency.
The entire collection is approximately 1.1 GB.
Ogg Vorbis vs. Opus
Opus is generally regarded as more efficient than Ogg Vorbis. While results vary depending on the source material and listener, 128 kbps Opus is often considered roughly equivalent to—or better than—160 kbps Vorbis in blind listening tests, while producing smaller files, the only downside is that it won't probably work on old hardware, but almost any new phone and Os should be able to play them.
I love the selection and I'm glad to be there on several tracks! Maybe it could even add some player with preview so that other users could find tracks for their podcasts? just an idea... great work!
Hey there!
It looks really cool and I think it has a lot of potential. The progression system especially caught my eye, and if the difficulty is properly tuned, I can see it being a lot of fun. I’m definitely looking forward to seeing how it develops.
One thing that stood out to me is that there doesn’t seem to be any music or sound at all (unless that’s just how the video was recorded).
I think you already have plenty of music that could fit the game really well, and I’m excited to see what tracks and sound effects you end up adding — that would make a huge difference to the overall experience.
Oh if unity allows you to build linux binaries I think it's worth doing it, many people play games on linux (not only by using windows emulation / proton).
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