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Sunday, September 1, 2024 - 01:47

Have you considered creating a playlist? I'm not sure if that's supported on drupal but that's a great way to preview the tracks before choosing which to download and it can also be used after downloading them to listen to them one after another.

 
Wednesday, August 28, 2024 - 03:40

 

The level editor is again functional and now it features hundreds of new assets including:

  • new platforms, props, pickups and enemies
    If also features all the new entities added to the engine such as:
  • portals to bonus stages, cloth entities, bridges, doors, loops, new pickups and switches. (beware that some are still experimental and may crash, feel free to test them and report any bug to the codeberg repository)

Feel also free to send me your creations with it, the best ones may be added to the game.

Update: I've recenly created a brief guide with screenshots to try to make the level editor even easier. There you can find most shortcuts and keys used on it. You can also trigger a help window by pressing the key "h" while editing a level:

The guide can be seen here: https://codeberg.org/glitchapp/Spinny-the-runner/wiki/The-level-editor

Saturday, August 17, 2024 - 04:58

This may help people modulate their expectations in regards to A.I.

A.I. ≠ Replace your whole workflow with a single prompt

Saturday, August 17, 2024 - 02:16

Hi Jumpjack, not that I know and those inconsistencies are still inherent to a.i., your only chance is to process every single sprite one by one in my opinion, otherwise you will get different faces and everything will be inconsistent.

Even if you try one by one, if you want consistent faces you have more chances if the base image is well defined and your prompts are consistent. In other words: I never managed to get any consistent characters  /faces with low resolution pixelated faces / sprites (I'm not saying is not possible, just I never managed to do it).

So that I explain myself better: to achieve consistency you don't let the A.I. draw the sprites, you draw them yourself and then change the style or improve it with the help of A.I., sometimes you add a human process at the end to correct imperfections. A.I. is in the middle of the process, not the only process and A.I. improves your work, it does not replace it.

The tool and model  you are looking for that process hundreds of sprites with perfect consistency with a single prompt does not exist, maybe in a few years, but not yet.

I hope this help.

Thursday, August 15, 2024 - 04:10

beautiful and sleek, I think I can make use of this for my own touch controls. Thanks for sharing.

Thursday, August 15, 2024 - 03:42

I love the contrast of the different styles, sounds very interesting.

Thursday, August 15, 2024 - 03:28

Looks fantastic and they could fit very well to some Vr games I developed...

Wednesday, August 14, 2024 - 15:39

looks cool! I like tower defense games, design of the gui looks sleek, maybe you will get more people to play if you create a github page since is html or an electron app with it.

Wednesday, August 14, 2024 - 05:05

I created a collection with the assets already used or to be used in the game: https://opengameart.org/content/assets-selected-for-my-open-source-platform-game-spinny-the-runner

As this is an open source and a collaborative project, feel free to suggest any assets that may fit to the game. I'll be collecting the ones that fit better.

If anyone is interested on contributing with new content, new assets or new levels (the game has a built in level editor) or development contributions feel free to submit them and or / join the loomio group created for the engine: https://groups.f-hub.org/boxclip/

The best assets and levels may be added to the game, even if they do not fit in the story mode they can still be added to the casual mode and or be downloaded and added from the website.

The engine itself is free and open source, if you want to create your own platform game from zero using boxclip you are welcome to do it and I'll be glad to know about the game. An effort at isolating the engine from the game and make it standalone has been started here: https://codeberg.org/glitchapp/boxclip-engine (this is only interesting for anyone who want to make a game from zero)

Wednesday, August 7, 2024 - 03:41

I combined two assets to create closed doors / passages which will be eventually used on the game mechanichs of the game.

I was wondering if you think they are worth sharing? I'll be glad for feedback.

The original assets that I combined can be found here:

Castle door    by Reemax https://opengameart.org/content/castle-door CC-BY 3.0
Door/Tunnel Portal by Varkalandar    https://opengameart.org/content/doortunnel-portal CC-BY 3.0

 

* They are not the final version, I'm still polishing them and cleaning some rough areas.

 

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