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Friday, October 25, 2024 - 04:01

One of the beatmap formats that works with the game is "qua" from the game quaver. The game is free to download and features a nice editor with which you can create beatmaps, more info on:

https://blog.quavergame.com/quaver-014-update/

The game and editor has MIT license and can be downloaded and build from source from: https://github.com/Quaver/Quaver

If you have difficulties building it, you can also download it for free from steam.

I'll be glad to know about other free and / or open source beatmap editors that works with the supported formats in the game, feel free to share them here.

Monday, October 21, 2024 - 06:32

One of the things I´m interested on is the topic of generative vocals, the reason for that is because in the music field of generative composition I've never achieved anything remarkable (all I rendered sounded too  random and useless to me) ... not that is not possible I probably did not invest enough time, but do you know you can actually add vocals to music tracks with such a realistic quality that it can almost be called "production ready"? Not only that, you can add lyrics and use any language as long as the trained cloned voice match the language (otherwise pronunciation sounds bad).

To give more details just in case anyone has more idea than I, the software with which I had more progress is called Synthesizer V from a company called dreamtonics: https://dreamtonics.com/synthesizerv/, https://svdocs.dreamtonics.com/en/home, they also have a forum here:https://forum.dreamtonics.com/c/synthesizer-v-studio/5

I hope it's ok to post that there, I don't aim to make publicity or anything, I just want to know if anyone has idea of vocals created with such a software can be licensed as creative commons provided that the used vocals are open.

* Update:

I found this f.a.q. which clarifies a few aspects of the license but no single word about the non commercial use of the software, in other words: there are only restrictions for the commercial use of it: https://vi-control.net/community/threads/faq-what-is-synthesizerv.136072/

The EULA says "Except as otherwise specified, you may use the synthesized sound generated by using this product, whether commercial or non-commercial, free of charge."  https://www.ah-soft.com/synth-v/eula_e.html

This makes me wonder, is it possible to license a song as OGA or creative commons using the free voices?

* Update 2: I finally have an answer that seems correct to me:

what about license CC BY-NC which states that Only noncommercial uses of the work are permitted? can a work rendered with SynthesizerV be licenses as CC BY-NC or is there anything in the EULA that prevents it? if not, which creative commons license fit with the EULA if any? Someone answered me the following: "IANAL, but it looks like either BY-NC or BY-NC-SA will work, assuming you are complying with the EULA yourself by correctly attributing the Lite voice."

According to what chatGPT answered you can the combine that license like this:

  • If the music is under CC BY-NC-SA, the same conditions apply. The resultant work remains CC BY-NC-SA.
  • If the music is under CC BY-NC-ND, you can still mix it, but the resulting work must be licensed under CC BY-NC-ND, which restricts derivative works.
  • If the music is under CC BY (Attribution), you cannot legally mix it with CC BY-NC-SA vocals for a resultant work without breaching the non-commercial clause, unless you adhere to the non-commercial aspect of the CC BY-NC-SA license.
  • If the music is under a proprietary or commercial license, you would need explicit permission from the copyright holder to combine it with the CC BY-NC-SA vocals.

CC BY-NC is not listed and not wanted here, so no need to discuss wether the use of such software for submitted music is wanted here: it is not and I understand perfectly why, I'm not complaining.

Even if it is completely legal, is not my intention to submit anything that makes use of A.I. if it is not wanted for any reason including the legal uncertain it brings about as it is a new frontier and laws are still to be made about it (I'm not a lawyer and I see it only from a creative standpoint and I don't intend to replace my workflow with it.

I'll be glad to read your opinion in this regards and I'm also opened to know what you think of using such software to incorporate it in a creative workflow, even if it is negative or you have anything to say about this I'll be glad to know.

Sunday, September 1, 2024 - 01:47

Have you considered creating a playlist? I'm not sure if that's supported on drupal but that's a great way to preview the tracks before choosing which to download and it can also be used after downloading them to listen to them one after another.

 
Wednesday, August 28, 2024 - 03:40

 

The level editor is again functional and now it features hundreds of new assets including:

  • new platforms, props, pickups and enemies
    If also features all the new entities added to the engine such as:
  • portals to bonus stages, cloth entities, bridges, doors, loops, new pickups and switches. (beware that some are still experimental and may crash, feel free to test them and report any bug to the codeberg repository)

Feel also free to send me your creations with it, the best ones may be added to the game.

Update: I've recenly created a brief guide with screenshots to try to make the level editor even easier. There you can find most shortcuts and keys used on it. You can also trigger a help window by pressing the key "h" while editing a level:

The guide can be seen here: https://codeberg.org/glitchapp/Spinny-the-runner/wiki/The-level-editor

Saturday, August 17, 2024 - 04:58

This may help people modulate their expectations in regards to A.I.

A.I. ≠ Replace your whole workflow with a single prompt

Saturday, August 17, 2024 - 02:16

Hi Jumpjack, not that I know and those inconsistencies are still inherent to a.i., your only chance is to process every single sprite one by one in my opinion, otherwise you will get different faces and everything will be inconsistent.

Even if you try one by one, if you want consistent faces you have more chances if the base image is well defined and your prompts are consistent. In other words: I never managed to get any consistent characters  /faces with low resolution pixelated faces / sprites (I'm not saying is not possible, just I never managed to do it).

So that I explain myself better: to achieve consistency you don't let the A.I. draw the sprites, you draw them yourself and then change the style or improve it with the help of A.I., sometimes you add a human process at the end to correct imperfections. A.I. is in the middle of the process, not the only process and A.I. improves your work, it does not replace it.

The tool and model  you are looking for that process hundreds of sprites with perfect consistency with a single prompt does not exist, maybe in a few years, but not yet.

I hope this help.

Thursday, August 15, 2024 - 04:10

beautiful and sleek, I think I can make use of this for my own touch controls. Thanks for sharing.

Thursday, August 15, 2024 - 03:42

I love the contrast of the different styles, sounds very interesting.

Thursday, August 15, 2024 - 03:28

Looks fantastic and they could fit very well to some Vr games I developed...

Wednesday, August 14, 2024 - 15:39

looks cool! I like tower defense games, design of the gui looks sleek, maybe you will get more people to play if you create a github page since is html or an electron app with it.

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