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Wednesday, September 27, 2023 - 03:32

Amazingly good mixed! I love it!

Monday, September 25, 2023 - 10:15

Thanks, glad you like it, I added your tracks to the game and the music player Umplix, I guess you know it already but just in case.

Thanks for your contributions!

Monday, September 25, 2023 - 02:01

I agree that some kind of hovering animations or effects helps and makes the gui feel responsive. Nice and cool project!

Friday, September 22, 2023 - 02:27

thanks for sharing, I like very much "Stranded in the outer rim, very nice ambient otherwordly track.

Saturday, September 16, 2023 - 02:52

Hi, I did not posted anything since more than a year in this forum and the project as progressed a lot since, so I'm leaving here a summary of what's been added to the project recently just in case anyone is interested:

  • Gamepad support added (no need for mouse or keyboard)
  • Level editor: You can now create custom levels without coding a single line
  • More dubs have been added / completed
  • The vr port is currently playable
  • New assets for the Vr port added

As this is a FOSS project you can contribute in any field you are interested which includes: giving feedback, betatesting, submiting custom levels( which you can create with the level editor) or you can simply enjoy the game.

The level editor has been released as a standalone app and the repository can be found here

It is not added to the standalone yet but you can actually create pixel art with the editor and for now you can take screenshots within it. I will probably add a function to export to png or jpg (there's some work in progress). This would allow you in future iterations to be able to design both the puzzle and graphics as you could draw with it tiles or elements by toggling some option.

If anyone is interested to contribute on the art of the game I'm specially looking for 3d artist to add assets to the Vr game. There is a plan to fuse both projects into a godot project so that the future game would contain only 3d assets, you can however still contribute to 2d assets if you want.

Developers can also contribute by helping solve issues or providing feedback. If you have your vision of the game you can also fork it and take over (I'll be happy to know so let me know if you decide that).

To see some screenshots of the progress done use this link

I hope you like the progress done.

 

 

Wednesday, July 26, 2023 - 05:27

eugeneloza, in order to get good results, first I need a good collection of audio to train the A.I.

One thing I noticed is that you can make a voice speak any language, but the cloned voice make the same mistakes a non native speaker who doesn't master the language would do regarding pronunciation: bad pronunciation of vowels and consonants due to missing examples in the given language. That's why it would be important in my opinion to have voices in several languages.

I've never trained an A.I. to clone voices but it would be an interesting (an eventually useful) experiment.

I already tested and experimented with cloned voices and they sound quite good but I'm not sure how much training and data was needed to create them.

Wednesday, July 26, 2023 - 00:42

Ragnar Random: scripts make life easier, specially for such technology that most of the time does not even have a gui, so if you create one that works please let me know, I'm very interested.

Tuesday, July 25, 2023 - 09:51

I've never did machine learning training and just used trained so called weights to test the technology, but I think I could do that. The problem with the A.I. being trained on non open datasets I think should be discarded if you only use a voice from someone who permits his / her voice to be cloned, correct me if I'm wrong. The challenges to achieve a collection of good quality cloned voices as "ragnar Random" mentioned above would be to have a large and high quality collections of audios and another challenge would be to find people willing to let their voice be "open sourced".

There are other issues that come to my mind such as someone making a bad use of those cloned voice even if does not break the license, but nevertheless I think there is a lot of potential in a set of cloned voices for creative projects and it could eventually enhance the quality of them if well used...

Tuesday, December 27, 2022 - 07:59

Hi, your web http://glassocean.net/ is not working.

Your tracks has been added to my project "fish fillets remake".

Your tracks can be listened during gameplay and through the internal music player.

Monday, December 26, 2022 - 10:59

Thanks Umplix! I see... one of the mixes contains several tracks from pixelsphere (cynicmusic) and 1 from Viktor Kraus. I think they both can share the CCO Public Domain license since Viktor Kraus requires atribution..

In any case I will keep them only if the authors are happy with it even if the license allow me to mix them.

Thanks!

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