an underwater house. Yes I'm going to experiment with different styles... This would be kind of realistic as it uses textures. It looks good to me, just a little generic maybe, but at least is the first time that level has a full hd background which is a milestone. I will keep experimenting, maybe if I do not decide I will have several sets...
This may be a little generic, the assets are generic textures but it looks good to me, I used textures from gimp. There's a lot of room for improvement, what do you think?
I created the grids for the first 13 levels, I will be adding more as I create them. Just in case anyone wants to test any style or test creating tiles.
I can provide a gimp file which have the layers separated (grid, objects and map)
I would like to know what style of graphics do you think would pass better for the 2d assets... vectorial, stylized, pixel art / retro... I would also like to know how do you choose a palette... I guess the palette would be bigger or smaller depending on the style.
Hei thanks, that sounds less sci-fi now it pass better now. Of course it's your song! you can post it wherever you want. I'm not sure how I am going to use the assets yet, I'm collecting them by now .There are 80 levels and I will be assigning the available assets as I receive them by trying to make them fit to the story, the background etc... I'm not sure yet to which level pass your song better... I will also probably distribute the assets separately as they are going to be heavy. I will keep you inform! Thanks for the contribution!
Thank you!, yes I think I will get the simplest approach, the game is getting overcomplicated and I'm running out of keys for the many options I'm adding. I think those grids would eventually help me (and someone else too) keeping rights proportions as I'm not very good drawing. Now it looks a lot more realistic and that is good to create sketches. Thanks for the ideas to create realistic pencil strokes, now I have a new skill :)
I don't know if it is achievable, but I ask myself if there's a way to achieve something like that with artificial inteligence. I tried to do it passing the sketch to another map and with a few gimp filters... the result is interesting but far away from what I try.
Wow! this was a lot of work... I don't know if I did it right, I drew a slight irregular bezier curve and filled slightly with a pencil brush on gimp, I did it with a graphic tablet so it's almost like real painting with a pencil...
It looks a lot more realistic... now the question is, does this help to create something over it? if it does I don't have any problem creating more... it will of course take me a lot of time...
To escape the maze, is like a labyrinth full of objects that blocks the path to the exit
an underwater house. Yes I'm going to experiment with different styles... This would be kind of realistic as it uses textures. It looks good to me, just a little generic maybe, but at least is the first time that level has a full hd background which is a milestone. I will keep experimenting, maybe if I do not decide I will have several sets...
This may be a little generic, the assets are generic textures but it looks good to me, I used textures from gimp. There's a lot of room for improvement, what do you think?
I created the grids for the first 13 levels, I will be adding more as I create them. Just in case anyone wants to test any style or test creating tiles.
I can provide a gimp file which have the layers separated (grid, objects and map)
I would like to know what style of graphics do you think would pass better for the 2d assets... vectorial, stylized, pixel art / retro... I would also like to know how do you choose a palette... I guess the palette would be bigger or smaller depending on the style.
Thanks in advance!
My first sketch, just a concept art based on the original but with higher resolution. Mixed techniques used:
Grid traced with bezier curves and pencil brush on gimp
Kelp made with krita and Ink-7 brush rough 25 px
The windows and the roof are just vectors (lines and circles)
I'm not a graphic artist, I'm experimenting and learning, any feedback is very welcome.
I can provide the krita file if anyone wants to work on it.
Ahh good to know, I was worried that the site could go down again. I hope it's not that bad!
Hei thanks, that sounds less sci-fi now it pass better now. Of course it's your song! you can post it wherever you want. I'm not sure how I am going to use the assets yet, I'm collecting them by now .There are 80 levels and I will be assigning the available assets as I receive them by trying to make them fit to the story, the background etc... I'm not sure yet to which level pass your song better... I will also probably distribute the assets separately as they are going to be heavy. I will keep you inform! Thanks for the contribution!
Thank you!, yes I think I will get the simplest approach, the game is getting overcomplicated and I'm running out of keys for the many options I'm adding. I think those grids would eventually help me (and someone else too) keeping rights proportions as I'm not very good drawing. Now it looks a lot more realistic and that is good to create sketches. Thanks for the ideas to create realistic pencil strokes, now I have a new skill :)
I don't know if it is achievable, but I ask myself if there's a way to achieve something like that with artificial inteligence. I tried to do it passing the sketch to another map and with a few gimp filters... the result is interesting but far away from what I try.
Wow! this was a lot of work... I don't know if I did it right, I drew a slight irregular bezier curve and filled slightly with a pencil brush on gimp, I did it with a graphic tablet so it's almost like real painting with a pencil...
It looks a lot more realistic... now the question is, does this help to create something over it? if it does I don't have any problem creating more... it will of course take me a lot of time...
I'm happy to receive feedback again!
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