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Saturday, September 16, 2023 - 02:52

Hi, I did not posted anything since more than a year in this forum and the project as progressed a lot since, so I'm leaving here a summary of what's been added to the project recently just in case anyone is interested:

  • Gamepad support added (no need for mouse or keyboard)
  • Level editor: You can now create custom levels without coding a single line
  • More dubs have been added / completed
  • The vr port is currently playable
  • New assets for the Vr port added

As this is a FOSS project you can contribute in any field you are interested which includes: giving feedback, betatesting, submiting custom levels( which you can create with the level editor) or you can simply enjoy the game.

The level editor has been released as a standalone app and the repository can be found here

It is not added to the standalone yet but you can actually create pixel art with the editor and for now you can take screenshots within it. I will probably add a function to export to png or jpg (there's some work in progress). This would allow you in future iterations to be able to design both the puzzle and graphics as you could draw with it tiles or elements by toggling some option.

If anyone is interested to contribute on the art of the game I'm specially looking for 3d artist to add assets to the Vr game. There is a plan to fuse both projects into a godot project so that the future game would contain only 3d assets, you can however still contribute to 2d assets if you want.

Developers can also contribute by helping solve issues or providing feedback. If you have your vision of the game you can also fork it and take over (I'll be happy to know so let me know if you decide that).

To see some screenshots of the progress done use this link

I hope you like the progress done.

 

 

Wednesday, July 26, 2023 - 05:27

eugeneloza, in order to get good results, first I need a good collection of audio to train the A.I.

One thing I noticed is that you can make a voice speak any language, but the cloned voice make the same mistakes a non native speaker who doesn't master the language would do regarding pronunciation: bad pronunciation of vowels and consonants due to missing examples in the given language. That's why it would be important in my opinion to have voices in several languages.

I've never trained an A.I. to clone voices but it would be an interesting (an eventually useful) experiment.

I already tested and experimented with cloned voices and they sound quite good but I'm not sure how much training and data was needed to create them.

Wednesday, July 26, 2023 - 00:42

Ragnar Random: scripts make life easier, specially for such technology that most of the time does not even have a gui, so if you create one that works please let me know, I'm very interested.

Tuesday, July 25, 2023 - 09:51

I've never did machine learning training and just used trained so called weights to test the technology, but I think I could do that. The problem with the A.I. being trained on non open datasets I think should be discarded if you only use a voice from someone who permits his / her voice to be cloned, correct me if I'm wrong. The challenges to achieve a collection of good quality cloned voices as "ragnar Random" mentioned above would be to have a large and high quality collections of audios and another challenge would be to find people willing to let their voice be "open sourced".

There are other issues that come to my mind such as someone making a bad use of those cloned voice even if does not break the license, but nevertheless I think there is a lot of potential in a set of cloned voices for creative projects and it could eventually enhance the quality of them if well used...

Tuesday, December 27, 2022 - 07:59

Hi, your web http://glassocean.net/ is not working.

Your tracks has been added to my project "fish fillets remake".

Your tracks can be listened during gameplay and through the internal music player.

Monday, December 26, 2022 - 10:59

Thanks Umplix! I see... one of the mixes contains several tracks from pixelsphere (cynicmusic) and 1 from Viktor Kraus. I think they both can share the CCO Public Domain license since Viktor Kraus requires atribution..

In any case I will keep them only if the authors are happy with it even if the license allow me to mix them.

Thanks!

Monday, December 26, 2022 - 04:32

Sorry, my fault, it was CC0 Public Domain. I have to check all of the tracks but many of them have that license.

 

Maybe it is useful to provide links of the tracks I mixed and would like to share:

The hex by Pixelsphere https://opengameart.org/content/the-hex

Crystal cave by Pixelsphere: https://opengameart.org/content/crystal-cave-song18

Calm piano 1 (vaporware) https://opengameart.org/content/calm-piano-1-vaporware

Rupture by hectabex: https://opengameart.org/content/rupture

Dream ambience by tokyogeisha: https://opengameart.org/content/dream-ambience

Underwater-Ambient-Pad by isaiah658 :https://opengameart.org/content/underwater-ambient-pad

epic melodic electronic music by ISAo: https://opengameart.org/content/epic-melodic-electronic-dance-music

Monday, August 29, 2022 - 12:19

it does not look bad but it is hard to say with that resolution, but this is what I added, I hope it is not overdone...

Monday, August 29, 2022 - 03:04

Hi Commander, thanks for letting me know there was a contrast problem on that level. This is a test of how I think I can apply your idea. It looks kind of cartaoonish and it helps visualizing the edges that were otherwise hidden by the dark sides of the background.

Now I'm going to think about applying this effect by software instead of editing every foreground (and choosing which one need it), if you see the outlines of the objects on the screenshot they are done by the game so I can achieve the same effect by coding it including the shadows.

Regarding the backgrounds, I'm sorry but that level is themed on the world war and in the background there are two bombs from that war which by no means could be million light years away in an alien planet :)

Thanks!

Sunday, August 28, 2022 - 10:15

Hi Commander, I'm not escaping :)

That background is also cool but it does not fit the story on that level I'm afraid, and the backgrounds do not look like anything on earth so I'm afraid they would only fit with an extra script and extra levels. The game has a story and the graphics needs to fit it. Regarding the shadows and outlines, it is not a bad idea I will think about it... The neon outlines is maybe to extreme and differs completely from the current art style... I have to think about it, thanks for all the contributions sir!

 

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