Well its recomented to make a whole image using a grid since you can remix the individual tiles later For example if you draw a tree you can have use multible tiles for its base (that way when you design a level you can have taler or shorter trees) and aven use the top of the tree for making other stuff (like busheshes etc.).
When I said "Snails" I mean some kind of BAD ASS spiked caparpace laser eye shooting type pf snail (heck even a "normal" one might be usefull as a low level monster).
Anything with tracks , weels or floating can be easly animated as well.
The backround is good as it is as long as you make edges for it , the only reason it doesn't look good now is coz you can't see all the assets normally in a finised tileset.
Well its recomented to make a whole image using a grid since you can remix the individual tiles later For example if you draw a tree you can have use multible tiles for its base (that way when you design a level you can have taler or shorter trees) and aven use the top of the tree for making other stuff (like busheshes etc.).
A screehsot showing his back might heve been usefull : )
NEAT : )
Holy crap ... those look great : )
I totally dig the spider and golem as well. Spiders are great and alomost all rpg's have them.
When I said "Snails" I mean some kind of BAD ASS spiked caparpace laser eye shooting type pf snail (heck even a "normal" one might be usefull as a low level monster).
Anything with tracks , weels or floating can be easly animated as well.
You can always make it look even lagrer if you use Parallax scrolling .
Snakes Snails or Nagas since they are easier to animate (at least I think they are). Or some kind of floating spirits : )
Ideed great work and another great adition to the Sideview enemy list as well.
: P
The backround is good as it is as long as you make edges for it , the only reason it doesn't look good now is coz you can't see all the assets normally in a finised tileset.
Nope , sorry.
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