I added a few characters and an outline to the fonts. Uploading them here in case they might be of use to anyone. Still credit buch for them, I just twiddle a few pixels. I should add, I also slightly recolored the characters in order to get them into the Sega Master System palette for use in Yulpers.
@VinnNo.0: wow! That size difference really is something! I know there are lots of good compression techniques built into modern video hardware that Unreal might be taking advantage of but a 10:1 compression ratio seems almost too good to be true!
I definitely did a pass 'tuning' my son's levels a bit, but he actually did a surprisingly good job. We've had Mario Maker for a few years now and my boys have created I don't know how many hundreds of levels for it, so my oldest definitely has some training. That's also the origin (and obvious template) for the level editor. Normally my level editors are strictly development tools, full of lots of quirks and behaviors that only make sense to me, as only I need to use them and so it rarely seems worth putting much polish on them. But for Yulpers, I figured 'why not model the level editor after something they know, then maybe I can encourage the boys to make a few levels for the game.' In making the level editor polished enough for them to use, I thought 'gee I should really just pack this in for anyone to use'.
As for the levels my son created, I mostly just had to edit out the silly ideas, like a giant stack of baddies that falls on Yulpers head as soon as the level starts and stuff like that. Otherwise, I tried to leave as much of his original vision in as I could. There's a 'cactus' in the desert level that is all Tobey. And as a fair turnabout, he did some editting on my levels too. Specifically making the last level a bit easier because 'I don't like it when it's too hard.' :)
Yeah this is a great idea! Be cool to see OGA get a new category 'Board Game Art' or something to effect. There's lots of vector and hi-res stuff up here already that I'm sure would be useful for board games, but it'd probably take some searching to tease it all out.
@Spring: If you watch closely, you can catch Yulper's segments getting pulled through the ground occasionally, but this is intentional. They have a maximum distance from each other that is enforced without regard to collisions.
@VinnNo.0: Just watched the sneak peak, and all I can say is 'ooooh, that parallax scrolling...' :) Looks great, tremendous sense of depth. I haven't played the GMS version yet so I don't know if it look similar but I can see why you were so excited about Unreal's pipeline for setting that stuff up.
Wednesday, August 1, 2018 - 21:15
@chasersgaming: thanks, that sounds like a fine plan. Totally get why submitting an update now might bother some folks.
@VimmNo.0: haha, that's a great story about your kids making refrigerator fan art for you! Any chance you'd be willing to share a picture of any of it? It's also nice to hear that they encouraged you to work on the game. Similar story here, I was actually technically supposed to be on a big family reunion vacation this past weekend, but when everyone else went off to the beach my oldest told me point blank 'no, we need to work on Yulpers'. To his credit, he stayed with me and actually made several levels for the game while I searched for songs to use for the different environments.
Also, I know what you mean about thanking someone for each individual asset. I just thanked Snabisch 9 times and it did start to feel like spam after a bit. I did it anyway but I might try a single PM next time, I hadn't thought of that before.
@all: Sounds like we are all a bunch of parents in here! I think that bodes well for me as the 8 and under crowd is definitely my target demo for Yulpers! ;)
@chasersgaming: Oh dear! Going back and thanking Snabisch for all his great tracks and I realized I mis-credited one of the tunes. I put down his 'Around the World' ditty when I actually used his 'Celta World' song.
Looks like I should have started by auditing my own work! ;)
Anyway, pretty sure I asked this question last year, but am I ok to post a new installer for the game that fixes this even though we are in the voting period? If not, no big deal, I'll just add a note to the game page on itch.io and post the fix after voting ends.
Still in love with these fonts after all these years! ;)
Used them for my entry into this year's OpenGameArt Summer 2018 Game Jam.
You can check out Yulpers at:
https://withthelove.itch.io/yulpers
And all the OpenGameArt.org Summer 2018 Game Jam entries at:
https://itch.io/jam/opengameart-game-jam-2/entries
I added a few characters and an outline to the fonts. Uploading them here in case they might be of use to anyone. Still credit buch for them, I just twiddle a few pixels. I should add, I also slightly recolored the characters in order to get them into the Sega Master System palette for use in Yulpers.
@VinnNo.0: wow! That size difference really is something! I know there are lots of good compression techniques built into modern video hardware that Unreal might be taking advantage of but a 10:1 compression ratio seems almost too good to be true!
I definitely did a pass 'tuning' my son's levels a bit, but he actually did a surprisingly good job. We've had Mario Maker for a few years now and my boys have created I don't know how many hundreds of levels for it, so my oldest definitely has some training. That's also the origin (and obvious template) for the level editor. Normally my level editors are strictly development tools, full of lots of quirks and behaviors that only make sense to me, as only I need to use them and so it rarely seems worth putting much polish on them. But for Yulpers, I figured 'why not model the level editor after something they know, then maybe I can encourage the boys to make a few levels for the game.' In making the level editor polished enough for them to use, I thought 'gee I should really just pack this in for anyone to use'.
As for the levels my son created, I mostly just had to edit out the silly ideas, like a giant stack of baddies that falls on Yulpers head as soon as the level starts and stuff like that. Otherwise, I tried to leave as much of his original vision in as I could. There's a 'cactus' in the desert level that is all Tobey. And as a fair turnabout, he did some editting on my levels too. Specifically making the last level a bit easier because 'I don't like it when it's too hard.' :)
Yeah this is a great idea! Be cool to see OGA get a new category 'Board Game Art' or something to effect. There's lots of vector and hi-res stuff up here already that I'm sure would be useful for board games, but it'd probably take some searching to tease it all out.
@Spring: If you watch closely, you can catch Yulper's segments getting pulled through the ground occasionally, but this is intentional. They have a maximum distance from each other that is enforced without regard to collisions.
@VinnNo.0: Just watched the sneak peak, and all I can say is 'ooooh, that parallax scrolling...' :)
Looks great, tremendous sense of depth. I haven't played the GMS version yet so I don't know if it look similar but I can see why you were so excited about Unreal's pipeline for setting that stuff up.
@chasersgaming: thanks, that sounds like a fine plan. Totally get why submitting an update now might bother some folks.
@VimmNo.0: haha, that's a great story about your kids making refrigerator fan art for you! Any chance you'd be willing to share a picture of any of it? It's also nice to hear that they encouraged you to work on the game. Similar story here, I was actually technically supposed to be on a big family reunion vacation this past weekend, but when everyone else went off to the beach my oldest told me point blank 'no, we need to work on Yulpers'. To his credit, he stayed with me and actually made several levels for the game while I searched for songs to use for the different environments.
Also, I know what you mean about thanking someone for each individual asset. I just thanked Snabisch 9 times and it did start to feel like spam after a bit. I did it anyway but I might try a single PM next time, I hadn't thought of that before.
@all: Sounds like we are all a bunch of parents in here! I think that bodes well for me as the 8 and under crowd is definitely my target demo for Yulpers! ;)
@chasersgaming: Oh dear! Going back and thanking Snabisch for all his great tracks and I realized I mis-credited one of the tunes. I put down his 'Around the World' ditty when I actually used his 'Celta World' song.
Looks like I should have started by auditing my own work! ;)
Anyway, pretty sure I asked this question last year, but am I ok to post a new installer for the game that fixes this even though we are in the voting period? If not, no big deal, I'll just add a note to the game page on itch.io and post the fix after voting ends.
Hi! I used this for the theme for the seaside levels in my game The Adventures of Yulpers! which I made for the OpenGameArt Summer 2018 Game Jam.
You can check out Yulpers at:
https://withthelove.itch.io/yulpers
And all the OpenGameArt.org Summer 2018 Game Jam entries at:
https://itch.io/jam/opengameart-game-jam-2/entries
This one just said subterranean to me. :)
thanks again for sharing so much good stuff on OGA!
Hi! I used this for the theme for the credits sequence in my game The Adventures of Yulpers! which I made for the OpenGameArt Summer 2018 Game Jam.
You can check out Yulpers at:
https://withthelove.itch.io/yulpers
And all the OpenGameArt.org Summer 2018 Game Jam entries at:
https://itch.io/jam/opengameart-game-jam-2/entries
What can I say? Pleasant and contemplative this track is just about the perfect credits music. :) Thanks for sharing!
Hi! I used this for the theme for the desert levels in my game The Adventures of Yulpers! which I made for the OpenGameArt Summer 2018 Game Jam.
You can check out Yulpers at:
https://withthelove.itch.io/yulpers
And all the OpenGameArt.org Summer 2018 Game Jam entries at:
https://itch.io/jam/opengameart-game-jam-2/entries
I thought this tune had a nice slightly sparse sound that made it a good match for the desert.
thanks again for sharing!
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